IES Ligts using the 3DS Max Plugin
Posted: Sat Mar 24, 2012 5:35 pm
Hi everyone,
I've been using Octane for 3ds Max for about a month now, but only recently have I tried using IES lights. I'm aware that you can create an IES light using the command panel and can load an IES file into it, and that's fine.
However, I'd like to use an IES file with a mesh of my own, instead of just the default shape used by the IES light created from the command panel. The manual (page 37) states that you can connect a float texture node to the Distribution property of a BlackBody emission map and load an IES file into the float texture.
I've attempted this, but it seems that the float texture node will only allow image formats to be loaded.
Is there a step I'm missing?
I've been using Octane for 3ds Max for about a month now, but only recently have I tried using IES lights. I'm aware that you can create an IES light using the command panel and can load an IES file into it, and that's fine.
However, I'd like to use an IES file with a mesh of my own, instead of just the default shape used by the IES light created from the command panel. The manual (page 37) states that you can connect a float texture node to the Distribution property of a BlackBody emission map and load an IES file into the float texture.
I've attempted this, but it seems that the float texture node will only allow image formats to be loaded.
Is there a step I'm missing?