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Beta 2.2 RC1: Maya exporter plugin (unofficial)
Posted: Thu May 13, 2010 6:13 pm
by radiance
Hi,
The plugin for beta 2.2 for Autodesk Maya will be posted here soon by bazuka.
Please keep all discussion regarding this script in this thread.
The plugin is developed by bazuka, please ask him regarding it.
Thanks,
Radiance
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 7:17 pm
by bazuka
If u have a problem with installing the script let me know, or if u find any bug
-----------------------------------------------------
Updated ver beta v2.5 (23.11.2010)
-----------------------------------------------------
Bugs/updates fixed:
- different OS octane binary selection
- different OS path slash replacement
- annoying overwrite message for obj export
- animated camera
- code optimization
- maya 2011 support
- spaces in project dir
- progress window bug
- light direction
- no need for camera aim (u can use any camera)
- fixed gpu Device flag
- some fov calc bugs
- changed progressWindow -> progressBar
- octane output resolution size from maya
- only visible object will be exported
(updated)
- set single frame maximum number of samples
- animated camera lens aperture radius & focal depth
- added set key buttons for camera lens aperture radius & focal depth
- UI obj export smoothing control
- fixed scaling problem
- removed coz of exporting problems
- native unit size works now
- removed coz of exporting problems
- obj plugin load check
- fixed camera up vector
- fixed bug with animated camera lens and fov
- fixed focusDistance bug
Video Tutorials
1. part 01 - running the script (
http://www.vimeo.com/12159197)
2. part 02 - rendering the image (
http://www.vimeo.com/12160434)
3. part 03 - rendering an animation - workflow (
http://www.vimeo.com/12731460)
more to come...
Video Test:
Some test using new features (
http://vimeo.com/12298017)
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 8:30 pm
by cgbeige
awesome - thanks
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 8:33 pm
by cgbeige
Doesn't work on the Mac because I can't pick the Octane binary. edit: okay, manually entered the path but trying to render returns this in STDOUT:
10-05-13 4:37:36 PM [0x0-0x35035].com.autodesk.Maya.2011[352] sh: start: command not found
not sure whether you care but this comes up in Maya 2011's feedback line:
// Warning: The -la/-labelAlign flag is obsolete and should not be used.
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 8:37 pm
by bazuka
i made it on 2009, let me check on 2011...
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 8:40 pm
by cgbeige
10-05-13 4:37:36 PM [0x0-0x35035].com.autodesk.Maya.2011[352] sh: start: command not found
I just realized what the problem is - you're sending a Windows start command to OS X. You're going to need to create an if/else for Windows and OS X/Linux since there's no start command on those. You've probably done it before but here's an example of
Code: Select all
if( `about -win`)
{
while ( $cmdLine != ( $cmdLine = `substitute "/" $cmdLine "\\"` ) );
system("start " + $cmdLine);
}
else
{
system yaddayadda with no slash substitution;
}
I'd also auto-populate the binary directory after querying the OS, since I have to type it in:
/Applications/octane.app/Contents/MacOS/octane
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 8:46 pm
by bazuka
not working, let me fix it and ill upload it
can u tell me the name of mac octane ill make changes for u
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 9:35 pm
by bazuka
shit, in 2011 looks like crap, i need to re-coded the UI everything is cutout...
at this point all i can say is that script on maya 2011 doenst work as it should....
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 10:03 pm
by jipe
bazuka wrote:p.s. when u create camera u must create Camera and Aim camera
Hi, does this mean that if we are using a camera that doesn't have an aim, it won't be translated to Octane correctly?
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu May 13, 2010 10:05 pm
by bazuka
yes u wont have right position of camera and target (aim)