Page 1 of 1
Syringe Animation
Posted: Wed Mar 21, 2012 5:58 pm
by Silverwing
Hi there...
I want to present my newest work:
An animation of an syringe falling down rendered in Octane.
It did render for about 6-8 Mins for a Frame.
Rendered with the pathtracing algorithm in 1920 x 800 Cinemascope.
3D app. was Cinema 4D.
Color correction was done using After Effects.
I hope you like it!
YOUTUBE
VIMEO
Re: Syringe Animation
Posted: Wed Mar 21, 2012 6:10 pm
by t_3
very cool!
imo just perfect; movement/physics, slow-mo, camera, mats, light - don't see how this could be any better

Re: Syringe Animation
Posted: Wed Mar 21, 2012 6:58 pm
by Silverwing
@ t_3:
Thanks a lot for your reply. I really appreciate that you like it!
Cheers Silverwing
Re: Syringe Animation
Posted: Wed Mar 21, 2012 7:27 pm
by bepeg4d
outstanding, i just can't stop to watch it

ciao beppe
Re: Syringe Animation
Posted: Thu Mar 22, 2012 2:04 am
by Tugpsx
Wow. Awesome job thanks for sharing.
Renders like these are a credit to the talent of the people here in the forum.
Runs of the learn more about animation!
Re: Syringe Animation
Posted: Thu Mar 22, 2012 6:58 am
by MaTtY631990
Realistic and very well done

Love the use of the DOF and the glass pieces bouncing across.
Re: Syringe Animation
Posted: Thu Mar 22, 2012 8:44 am
by Basselito
Well executed!
I especially like the physical part of the needle when it hit's the ground. Very well done.
Re: Syringe Animation
Posted: Thu Mar 22, 2012 12:04 pm
by infernoVFX
Great job,
when you look at the video and you can almost play the sound in your head that goes along with it, this is a sure sign that the animation is immersive and GREAT....
The only thing that's off is that the glass pieces have the same mass thus the same bounce characteristics, it should be:
- small pieces are lighter and should bounce more than larger pieces.
- larger pieces should come to rest a lot quicker than small pieces (you should create some correlation between mass and friction)
- always put a DRAG field in your rigid body simulations, even with some small values, trust me it will add another level of realism to the sim
I don't know Cinema 4D nor how cinema assigns the mass to the shattered objects but if you manage to get this part right then it will be flawless.
Best,
V
Re: Syringe Animation
Posted: Thu Mar 22, 2012 1:15 pm
by Silverwing
Thanks for all your comments. I´m really happy that you all like it!
@infernoVFX:
Thanks for that helpful advice. Next time I do a simulation I will try to pay attention to the things you mentioned!
That drag field might have come in handy for that sim!
Cheers Silverwing