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Camera viewing from inside specular mesh

Posted: Sat Mar 17, 2012 12:55 am
by profbetis
So I want to set up a water/lilypad scene to test some scattering/absorbion stuff and volumetric shadows cast inside it.

Here is the scene from the outside. Very simple, 3 materials. The bottom of the lake is a plane, and the water is a volume with a specular material applied with a scattering volume node attached.
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When I go inside the lake mesh to get a view under the lilypads, all the volumetric effects stop :(
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I am using the pmc kernel as well.
If this is not a bug, I would like to report it as a suggestion so that you can be inside the volumes.

Re: Camera viewing from inside specular mesh

Posted: Sat Mar 17, 2012 7:46 am
by bepeg4d
this is an already known limitation of sss inside volume, as a workaroud you could try to put the camera inside of a little cube or a simple sphere ad make a boolean operation with the sss volume ;)
ciao beppe

Re: Camera viewing from inside specular mesh

Posted: Sat Mar 17, 2012 4:46 pm
by profbetis
Ah, good idea! I like moving the camera around a lot inside octane but I guess ill have to figure out all the angles in thr 3DS

Re: Camera viewing from inside specular mesh

Posted: Sat Mar 17, 2012 8:20 pm
by Proupin
I would like to ask for a 'medium node', where we could plug a material to the camera; we would effectively have working fog, underwater scenes... without the extra setup