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Water Mill (updated)
Posted: Mon May 10, 2010 4:04 pm
by GeorgoSK
Hey again
I slowly started making some assets for my game, here is the first one, it's a mill. We're two friends + my brother, and it's gonna be simulator ala "the guilds".
Anyway, in meantime, till we get there

how does one make water material here.. ? There are no preset, would I do it with specular... ? No clue here, any comments welcome !
Edit: Added Ivy, tent, and some boxes

Re: Water Mill + water question
Posted: Mon May 10, 2010 4:50 pm
by MagnusL3D
Looks good, will you have a octane-game engine ?
/M
Re: Water Mill + water question
Posted: Mon May 10, 2010 4:52 pm
by GeorgoSK
MagnusL3D wrote:Looks good, will you have a octane-game engine ?
/M
I wish
I am using UDK since it's now free
edit: both these renders going for merely 4 minutes in highest possible rez, it would be really cool to use it to bake textures
Re: Water Mill + water question
Posted: Mon May 10, 2010 5:10 pm
by radiance
just use a specular materials with white colours on both reflection and transmission.
then set the IOR to the IOR of water, which is 1.3330
Radiance
Re: Water Mill + water question
Posted: Wed May 12, 2010 2:47 pm
by nuverian
Very nice. I beleive it lacks a sooome speculars but it's great eitherway.
Re: Water Mill + water question
Posted: Fri May 14, 2010 1:49 pm
by GeorgoSK
nuverian wrote:Very nice. I beleive it lacks a sooome speculars but it's great eitherway.
Yeah, you;re right

there aren't any at the moment, just diffuse maps, will work on those later.