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Octane for 3ds Max Scene II
Posted: Wed Mar 14, 2012 1:13 pm
by thiago
That's the same house I've posted some days ago with a little changes in the design.
It's not perfect, but much better than the last one.
Re: Octane for 3ds Max Scene II
Posted: Wed Mar 14, 2012 3:13 pm
by a.boeglin
What are you using for the grass ? I think the best would be to go in a parc shoot some grass with the angles you need and apply a flat texture, you can still add a bit of geometry to give it more volume, but it looks fake right now. Walls seem a bit too white, the door is out of scale and the last little step of the entry door is a bit strange. The windows don't seem to let light going through and they miss frames.
Re: Octane for 3ds Max Scene II
Posted: Fri Mar 16, 2012 4:52 pm
by thiago
I'll try to do the grass this way for my next project. Vegetation ins't the think I like more to deal with.
Thanks for the tips. I'll keep that in mind.
That's the final image that I'll be presenting today.
Re: Octane for 3ds Max Scene II
Posted: Wed Jul 18, 2012 11:22 pm
by acc24ex
you don't have to bother with grass that much if you add more details, also there have to be a lot more polygons to get realistic grass, so maybe better to try and add something like ivy generator
http://guruware.at/main/index.html
and add around the house, it's a free plugin, works quite easy.. you can convert the materials to octane's pretty much OK
also I'm playing with greeble plugin also free look it up, and discovered I could really quickly add random tiles to anything if I lower it to minimum and disable all the other options.. (convert it to editable poly because this modifier crashes octane window)
also, you should bevel those corners everywhere, because there are a lot of sharp 90 degree angles all around, and looks to unnatural.. - if you add bump maps, in some situations you can get away with sharp corners, you don't tend to notice them and eats up some corners, it's all in the fine shadows, basically add slight bump to everything..
the door is a bit high, looks like you might trip over..
Re: Octane for 3ds Max Scene II
Posted: Mon Jul 23, 2012 6:03 pm
by thiago
I've never imagine use greeble for tilling. Sounds great!
I'll try it in my next project.
Thanks.