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Animation test

Posted: Sun May 09, 2010 1:56 pm
by radiant
Im now in the cool group XD.

I had to get my hands on the animation option.

Very quick and simple added a lens flare to make it more..................... hot :twisted:

enjoy
I will be doing alot more of these to.

QUESTION

Do i do the camera animation in blender or is it set in octane?
Can i do my own animation path?

http://www.youtube.com/watch?v=r08B28uJX2M

Re: Animation test

Posted: Sun May 09, 2010 2:58 pm
by pedrofelipe
Dude you're just wrong! We are all the time telling you to work more before rendering... put more love into your models... and now you render a box? I mean whats the point in posting it?

Re: Animation test

Posted: Sun May 09, 2010 3:19 pm
by radiant
-_-

Im just posting an animation that iv done for the first time.

Nothing more nothing less. done in 5 minutes.
Like i said "I just wanted to get my hands on the animation option"

Re: Animation test

Posted: Sun May 09, 2010 3:26 pm
by pedrofelipe
Thats the main issue of your 'projects'. You don't need to post every single output you get. Try to only post the outputs that takes more than 10 hours to be done ok?

Re: Animation test

Posted: Sun May 09, 2010 4:15 pm
by Proupin
Let's see, people posts whatever the hell they want, but I would advise you to put in Wip's instead, perhaps update the same topic with new work and stuff... you got to realize you can't consider this "finished work"

Re: Animation test

Posted: Sun May 09, 2010 5:02 pm
by James
moved from gallery to wip

Re: Animation test

Posted: Sun May 09, 2010 5:10 pm
by PhilBo
There are some good points here and I learned them the hard way years ago. There are "tests" that everyone does and they are not necessarily worth sharing. Lighting tests, material tests, animation tests. I've got a directory of 610 Blender project files of these.

Then there are the ones where you put more effort (hours...days) into a single scene and those are worth sharing.

Don't get me wrong, it's great that you are now a customer and that you enjoy posting so much. The idea of putting these types of post in a single thread on the WIP forum is a great idea. In this example, once you got the turntable animation figured out, you could have placed one of your other models in a scene, rendered out an animation and then posted that one.

I suggest that you hunker down on just one of your scenes and toil over it. Don't give up until it's how you envision it in your mind. The great renders that you see are never the results of just a couple minutes of work.

We'll all love to be able to help bring you to a higher level through good advice and polite critique.

Keep up the great enthusiasm and we'll look forward to what you can accomplish.

Phil

Re: Animation test

Posted: Sun May 09, 2010 5:33 pm
by [gk]
radiant wrote: QUESTION

Do i do the camera animation in blender or is it set in octane?
Can i do my own animation path?

http://www.youtube.com/watch?v=r08B28uJX2M
You can do custom animation in your host app and start the animation render from within blender when beta 2.2 is released( via the blender script for octane )