Buying Octane Render without PayPal?
Posted: Sat Mar 10, 2012 7:40 pm
I have a few questions to and about Octane render:
Can i buy Octane Render from refractive software without paypal (maybe bank transfer)? Because i read much bad things about paypal (debit money from your bank account without any reason). So is there another way to buy octane?
Second question: Which renderer is faster? Octane, Cycles Render or the OpenCL version of luxrender SLG? Maybe you can't answer objectively as Octane render users but i appeal on you to try your best. I have to render interior scenes very fast and most physically correctly. I tried in the beta version the pathtracing algorithm and it seems to be slow or not even faster than cycles or SLG. Is MLT or Bidirection pathtracing implemented in Octane? Is a algorithm implemented which avoid fireflies (i have that problem in SLG)? I want to make sure that i don't throw my money out of a window. So is Octane render worth the money? I hope you understand my bad english
.
Edit: Third question: If i set up my materials and textures in blender and with the blender - octane plugin (is that plugin free or does it cost something?) activated i render the scene. Is then the scene only exported as a .obj or are textures and materials etc. already applied and i can render the scene without doing anything else? I hope you understand that...
Is my GTX 470 Super Overlclocked from Gigabyte good enough for Octane? Can i also render scenes with complicated light situations in a acceptable render time noise-free?
Will there some speed improvements implemented in the future? Or are all already implemented? Such as MLT or BiDir? Octane Render crashes while importing an .obj file
. Why it is crashing? That is no sign for stability!
With best regards
sasasa
Can i buy Octane Render from refractive software without paypal (maybe bank transfer)? Because i read much bad things about paypal (debit money from your bank account without any reason). So is there another way to buy octane?
Second question: Which renderer is faster? Octane, Cycles Render or the OpenCL version of luxrender SLG? Maybe you can't answer objectively as Octane render users but i appeal on you to try your best. I have to render interior scenes very fast and most physically correctly. I tried in the beta version the pathtracing algorithm and it seems to be slow or not even faster than cycles or SLG. Is MLT or Bidirection pathtracing implemented in Octane? Is a algorithm implemented which avoid fireflies (i have that problem in SLG)? I want to make sure that i don't throw my money out of a window. So is Octane render worth the money? I hope you understand my bad english
Edit: Third question: If i set up my materials and textures in blender and with the blender - octane plugin (is that plugin free or does it cost something?) activated i render the scene. Is then the scene only exported as a .obj or are textures and materials etc. already applied and i can render the scene without doing anything else? I hope you understand that...
Is my GTX 470 Super Overlclocked from Gigabyte good enough for Octane? Can i also render scenes with complicated light situations in a acceptable render time noise-free?
Will there some speed improvements implemented in the future? Or are all already implemented? Such as MLT or BiDir? Octane Render crashes while importing an .obj file
With best regards
sasasa