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Please help me with the glass object of octane for max

Posted: Sun Mar 04, 2012 9:26 pm
by kevinshane
Please help me with the glass object of octane for max :cry: :cry: :cry:

Q1: I modeling the glass object , which is a single box(about 8mm thick) and apply a specular material with opacity=0.3 , transmission=white(RGB=240,240,240) , but when I create octane daylight , the sun just couldn't coming through interior room! But when I hide all glass object , it does!! Please help me , I want the sun shinning through glass (without glass reflection , it 's ugly!!especially with interior rendering)

Q2: How could I turn the ies light invisible? It always render visible~~also with the octane plane light(disk,sphere whatever~)It's that possible to turn off?or it's that another way to create ies light without being rendered?

Please help me ~~~I am dying rightnow~~

Re: Please help me with the glass object of octane for max

Posted: Sun Mar 04, 2012 9:37 pm
by t_3
1) currently you can't get caustics with sunlight (there are several forum post complaining about that ;) refractive promised to improve this in an upcoming release
2) to make an light emitting object invisible, just turn its opacity down to 0 - it will still emit light (don't know if this works for ies, as i don't use it)

Re: Please help me with the glass object of octane for max

Posted: Sun Mar 04, 2012 9:39 pm
by t_3
ps: if you use a glossy material at low opacity, you can fake architectural glass (sort of), and won't have this problems with the sun environment...

Re: Please help me with the glass object of octane for max

Posted: Sun Mar 04, 2012 9:55 pm
by kevinshane
t_3 wrote:ps: if you use a glossy material at low opacity, you can fake architectural glass (sort of), and won't have this problems with the sun environment...
Thank you T_3~~and thanks for your professional plus quick reply ~ :lol: :lol:
I will try it now~~

Re: Please help me with the glass object of octane for max

Posted: Sun Mar 04, 2012 9:59 pm
by t_3
kevinshane wrote:
t_3 wrote:ps: if you use a glossy material at low opacity, you can fake architectural glass (sort of), and won't have this problems with the sun environment...
Thank you T_3~~and thanks for your professional plus quick reply ~ :lol: :lol:
I will try it now~~
ya, hope it will work for you; in fact the sun environment is still problematic (most of all with the direct light kernel). and if you have tried the opacity trick on ies emitting objects, just tell if it works as expected - may add it to my tips & tricks list...

Re: Please help me with the glass object of octane for max

Posted: Sun Mar 04, 2012 11:19 pm
by kevinshane
t_3 wrote:
kevinshane wrote:
t_3 wrote:ps: if you use a glossy material at low opacity, you can fake architectural glass (sort of), and won't have this problems with the sun environment...
Thank you T_3~~and thanks for your professional plus quick reply ~ :lol: :lol:
I will try it now~~
ya, hope it will work for you; in fact the sun environment is still problematic (most of all with the direct light kernel). and if you have tried the opacity trick on ies emitting objects, just tell if it works as expected - may add it to my tips & tricks list...
no...I am sorry~~cuz i couldn't find any ies "invisible" option of octane ies light tab,could it be possible to apply a "material of ies" to a single plane?

Re: Please help me with the glass object of octane for max

Posted: Sun Mar 04, 2012 11:23 pm
by kevinshane
:lol: :lol: :lol: But,as you mention before,it's ok when using a diffuse emitter applying to a single plane~and it's invisible!~~thank you again for your sweet tips~~

Re: Please help me with the glass object of octane for max

Posted: Mon Mar 05, 2012 1:25 am
by t_3
kevinshane wrote::lol: :lol: :lol: But,as you mention before,it's ok when using a diffuse emitter applying to a single plane~and it's invisible!~~thank you again for your sweet tips~~
you are welcome :) as for the ies lights i was only guessing, because i don't use the max plugin. apparently it is different from the standalone (there you can just apply an ies map to a diffuse emitter)...