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Testing Octane For Max

Posted: Fri Mar 02, 2012 9:12 pm
by arquimoncho
i have purchase octane, and octane for max a couple of days ago, incredibly easy and steady for what i was expecting, there is a litte scene, i have use an evermotion archinterior escene for testing purpose and use the vray material converter, let me know all your comments and critics (be easy with me i am a rookie) and also forgive my poor english!
pruebaoctanemax.jpg
Rendering Time:90 Min
Kernel: Pathracing
Sistema: i7 980/ Evga Gtx580/

Re: Testing Octane For Max

Posted: Sat Mar 03, 2012 10:19 am
by bicket
Hi arquimoncho

I'm planning to buy octane for 3dsmax but as a vray user i'm thinking that you may have the same or even better / cleaner result with vray with a 90min render.
What do you think about performance / result ?

Re: Testing Octane For Max

Posted: Sun Mar 04, 2012 1:54 am
by arquimoncho
bicket wrote:Hi arquimoncho

I'm planning to buy octane for 3dsmax but as a vray user i'm thinking that you may have the same or even better / cleaner result with vray with a 90min render.
What do you think about performance / result ?
Hi Bicket, indeed for a 90 min render of this kind vray may offer a better image/quality, but you have to evaluate the time that took to set the scene (little longer than 15 min) against the almost 4 o 5 hour average set an image in vray.

It also depends in the video card, in my case I have ordered another 3gb gtx 580 to improve the renderings time, I have also test a couple of exterior scene and have no match rendering sequences from 6 o 7 minutes per frame.

I hope this info helps u in any decision and I insist, octane is an amazing program

Arquimoncho

Re: Testing Octane For Max

Posted: Sun Mar 04, 2012 10:14 am
by gabrielefx
bicket wrote:Hi arquimoncho

I'm planning to buy octane for 3dsmax but as a vray user i'm thinking that you may have the same or even better / cleaner result with vray with a 90min render.
What do you think about performance / result ?
this is true but vray doesn't compute a lot of things that Octane does.
Vray isn't spectral, doesn't calculates exact diffractions, caustics, etc. Vray is totally biased.
To compare Vray speed to Octane you have to launch a render using Bruteforce for primary and secondary rays.
If in the scene you will get a lot of glossy or specular mats Vray will sit....Octane will continue slowly and you will be able to tweak well materials, lights and textures.
Vray-RT is not comparable to Octane rt feedback....and Vray-RT gpu often (2.03) crashes your system, you have to reboot.

Gpu rendering is a new technology and this year with the new Gtxs or Teslas we will get more ram and more power.
Cuda is evolving and Octane (perhaps) will use the cpu power too (iray-arion already do it).

You need 3 or 4 gpus (2xGTX590 or 4xGTX580) to achieve clean renders and cook your scene for 3-4 hours if it's a 3500x2500 pixel your final image.
Remember that if you create a 1920x1080 frame you need to render it a 3840x2160 pixels.
Then in Photoshop or AfterEffects you have to apply a denoise filter, downscale the image, add color correction....and you frame will be perfect!

Re: Testing Octane For Max

Posted: Sun Mar 04, 2012 11:22 am
by bicket
Hi thanks for reply

Let's give a chance to octane Render

I'll post a feedback in the next weeks