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game level re-rendered

Posted: Fri Apr 30, 2010 4:28 am
by afecelis
Hi Guys,
I decided to give this level I modeled sometime ago a shot in Octane:
http://files.wildspad.com/afecelis/dele ... l_shot.jpg
http://files.wildspad.com/afecelis/dele ... ght_01.jpg

Here's the level in octane so far:
Image
I was wondering if it's possible to get the alpha in the pngs of the leaves to work in octane?

thanks

EDIT:
a couple more:
Image

Image

Re: game level re-rendered

Posted: Fri Apr 30, 2010 7:28 am
by radiant
If you are using blender 3D. Use the tree script.
I haven't used it my self, but the results i have seen are pretty sweet XD

Re: game level re-rendered

Posted: Fri Apr 30, 2010 8:17 am
by radiance
Hi,

Alpha mapping for the tree leaves would be handy, and a more bright exposure along with sommy glossyness would be cool too...

Radiance

Re: game level re-rendered

Posted: Fri Apr 30, 2010 5:16 pm
by afecelis
Thanks for the comments guys.
Radiance, is alpha mapping already supported in beta 2.1? I read somewhere in the forums it was on the todo list and that real-modeled trees/leaves should be used instead.
Image

Re: game level re-rendered

Posted: Fri Apr 30, 2010 5:24 pm
by radiance
afecelis wrote:Thanks for the comments guys.
Radiance, is alpha mapping already supported in beta 2.1? I read somewhere in the forums it was on the todo list and that real-modeled trees/leaves should be used instead.
Image
no it's supported, it's the opacity channel on all materials.
you can stick a floatimage on it and load a black/white or so image of the leaf.
there's even an invert button on it.

Radiance

Re: game level re-rendered

Posted: Fri Apr 30, 2010 8:05 pm
by afecelis
Ahhhhhh! got it! Works nice indeed Radiance. Thanks.