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OpenGL view?
Posted: Thu Apr 29, 2010 8:00 am
by Son Kim
Does anyone else think that we may need an OpenGL style view going forward, it would be much quicker to move meshes around, instances,etc, then switch to render view for final render?
Re: OpenGL view?
Posted: Thu Apr 29, 2010 8:11 am
by Krisonrik
Hahah, I think once we have instance and able to match camera easily, the openGL view will not be needed. I mean we are not turning this renderer into a full fledged 3D software. But for bigger scenes, due to the loading time, OpenGL would be welcome.
Re: OpenGL view?
Posted: Thu Apr 29, 2010 4:59 pm
by understand
umm...there are 3 detail options for when you move the camera. even on insanely complex meshes that maybe even crash my video driver if im not careful, i can navigate the scene lightning quick in low quality pass mode