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some mecha
Posted: Sun Jan 17, 2010 2:44 am
by Xenomorph
hi all, i'v just finish to test a scene with octane render
there still some missing option like the bump/normal mapping, mixing node, the "smothing groupe" in the obj importer but for an alpha version the result is realy good.
The render take 11.17minutes, with large textures and aprox 1.1million triangles on a gtx 280 (431.5mo used)
it's look realy yellowish due to the hdri that i'm using
Re: some mecha
Posted: Sun Jan 17, 2010 3:16 am
by psor
Great! I like the mech on the right side a lot.
Thanks for sharing your test. ;o))
take care
psor
Re: some mecha
Posted: Sun Jan 17, 2010 10:19 am
by radiance
yeah the right mecha is really cool

would be interested to see more renders of it with a more neutral environment colour
Radiance
Re: some mecha
Posted: Sun Jan 17, 2010 4:40 pm
by Xenomorph
here's an other shoot, more clean of the right mecha, still have some issue with the maya obj export and can't get any hard edges.. try to fix it later. still some fireflys on high glossy mats, can't wait for the MLT to kill them

Re: some mecha
Posted: Sun Jan 17, 2010 4:42 pm
by radiance
sweet

what GPU do you have ?
(maybe put your HW setup in your signature like we do?)
Radiance
Re: some mecha
Posted: Sun Jan 17, 2010 4:48 pm
by Xenomorph
yup, i'm going to do this;) and it's an old gtx280 card with 1Go ram..
Re: some mecha
Posted: Sun Jan 17, 2010 4:49 pm
by radiance
cool

can you add your credits to the image and can i add it to our gallery ?
Radiance
Re: some mecha
Posted: Sun Jan 17, 2010 4:54 pm
by Xenomorph
sure you can, and don't worry about the credits, it's just a testing scene

Re: some mecha
Posted: Sun Jan 17, 2010 5:19 pm
by enricocerica
Great result !
Nice shaders and quite noise free with no fireflies.