Efficient Octane/3dsmax rendering
Posted: Sat Feb 18, 2012 7:52 am
Hi Guys,
I'm currently being looked at for a rendering project, I was wondering if it would be possible for a cleaner rendering and which kernel might be better for the task.
I've noticed that reflections seem to have same amount of noise between Pathtracing (maxdepth 6) vs Directlighting (Diffuse) at about 6000 samples. They seemed to take about the same amount of time.
For the project I would need to render out a two minute animation of a boardroom in roughly 2-3 days and there is the need for it to be 'shiny'. So reflections are a must. I haven't really done much animation in Octane and so I thought I would ask the community!
Any suggestions? The sooner the better would be preferred ;j
Admittedly, I'm willing to consider a tech upgrade.
I'm currently being looked at for a rendering project, I was wondering if it would be possible for a cleaner rendering and which kernel might be better for the task.
I've noticed that reflections seem to have same amount of noise between Pathtracing (maxdepth 6) vs Directlighting (Diffuse) at about 6000 samples. They seemed to take about the same amount of time.
For the project I would need to render out a two minute animation of a boardroom in roughly 2-3 days and there is the need for it to be 'shiny'. So reflections are a must. I haven't really done much animation in Octane and so I thought I would ask the community!
Any suggestions? The sooner the better would be preferred ;j
Admittedly, I'm willing to consider a tech upgrade.