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Beta 2.6 Moving/rotating/scaling Objects

Posted: Sun Feb 12, 2012 9:14 pm
by octanian
Hi Octane-Team,

as i read in a different thread there will be the possibility in version beta2.6 to translate
objects in a scene (move, rotate scale).

I tried several renderers (i guess almost every available :) ) And i just have to say.. I love octane and i will buy another 3 Licenses soon.

Most of the renderers need some time for voxelizing after moving an object this takes up a few seconds which is not very comfortable when lighting an object (in this case Maxwell Fire).

As i use a realtime raytracer at work where i get absolutely instant feedback
(i mean really not even a noticable time for waiting in any way while moving
geometry etc )

How will it be in octane ?
is there still voxelizing (waiting-time) needed ? or do we get instant feedback ?

Greets,
octanian

Re: Beta 2.6 Moving/rotating/scaling Objects

Posted: Sun Feb 12, 2012 10:02 pm
by face
I think only the SRT-matrix is submitted to the plugin and the GPU multiply the vertex positions and polygon normals with it.
Should be realy fast...

face

Re: Beta 2.6 Moving/rotating/scaling Objects

Posted: Wed Feb 15, 2012 6:47 pm
by octanian
Hi Face,

thx for your answer

That sounds very good.

just wondering why eg maxwell fire needs new voxelizing when moving objects around.

but as mentioned before, i know that it basically can be with instant
feedback.

is there any timeschedule when we can expect such a great feature ?
i heard it should be available in beta2.6 (is it 1 month, half year .... )

cant wait to see it :)

greets,
octanian

Re: Beta 2.6 Moving/rotating/scaling Objects

Posted: Wed Feb 15, 2012 7:35 pm
by face
To move one mesh, you must know where is the data in the memory.
If you mix all data together, all vertices, normals, etc, it can be tricky to find the right position.
Maybe this is the problem that Maxwell have...

face