Beta 2.6 Moving/rotating/scaling Objects
Posted: Sun Feb 12, 2012 9:14 pm
Hi Octane-Team,
as i read in a different thread there will be the possibility in version beta2.6 to translate
objects in a scene (move, rotate scale).
I tried several renderers (i guess almost every available
) And i just have to say.. I love octane and i will buy another 3 Licenses soon.
Most of the renderers need some time for voxelizing after moving an object this takes up a few seconds which is not very comfortable when lighting an object (in this case Maxwell Fire).
As i use a realtime raytracer at work where i get absolutely instant feedback
(i mean really not even a noticable time for waiting in any way while moving
geometry etc )
How will it be in octane ?
is there still voxelizing (waiting-time) needed ? or do we get instant feedback ?
Greets,
octanian
as i read in a different thread there will be the possibility in version beta2.6 to translate
objects in a scene (move, rotate scale).
I tried several renderers (i guess almost every available

Most of the renderers need some time for voxelizing after moving an object this takes up a few seconds which is not very comfortable when lighting an object (in this case Maxwell Fire).
As i use a realtime raytracer at work where i get absolutely instant feedback
(i mean really not even a noticable time for waiting in any way while moving
geometry etc )
How will it be in octane ?
is there still voxelizing (waiting-time) needed ? or do we get instant feedback ?
Greets,
octanian