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Bathroom (texture environment) vol.2
Posted: Thu Feb 09, 2012 1:18 am
by said
this is a bathroom scene.
i used portal and pathtracing and i have experimented with texture environment
i know it still looks a bit noisy i will render it for the final render in bigger size and scale it down
always open to criticism
i create some textures in octan standalone can i import this materials in octan for 3ds max?
(i have the materials saved as node but dont know how to import it)
greeting
said
Re: Bathroom (texture environment) vol.2
Posted: Mon Feb 13, 2012 12:21 pm
by stiwi
Hello said,
there are two different aspects I´d like to comment: a) the renderings and b) the design
a) As you said the renderings are a bit noisy. But what irritates me more is that I don´t really see what your focusing on. You use DOF a lot and you twist the camera but I can´t see why you do it. The pictures don´t get additional tension that way. I think that when you put up the camera you should make yourself clear what subject you want to highlight and put your focus on. In picture 2 the dustbin seems to be the most interesting subject since it´s almost in the middle of the picture and it´s the only subject that is in focus. Is that really what you intended?
Material: The tiles need some bump I think to make the joints look more realistic. What about the rack under the washbasin? Is it wood? If so you need some bump too. Now it looks as if it was plastic or so.
b) Did you do the design of that room too? Actually what you have is a beautiful, really large room and a really breathtaking setting but you don´t use it. You take the bathtub and just twist it and drop it somewhere. And you take washbasin and toilet and "nail" it to the wall as if it was just a very small place with no other chance to place them.
If I had this beautiful room I would want to see the ocean even when I stand at the washbasin. But for the toilet I would like to have something more "discreet". And the bathtub should be a real highlight.
And you have this very special columns but you don´t use them. How about attaching the washbasin to one of them?
In general terms I think you have to give that room more composition.
What about light? I don´t see light so far. Maybe behind the mirror, but is that all?
I hope you don´t mind my criticism. It was meant to help you improving that scene.
Regards
stiwi
Re: Bathroom (texture environment) vol.2
Posted: Mon Feb 13, 2012 2:11 pm
by Leonardo
I'm not an interior designer, so don't copy me on this, but I remember seeing in magazines some very cool bathrooms like yours, with huge floor-to-ceiling windows, and the basin was right against it. The mirror was one of this small, circular shaped mirrors mounted on a chrome arm which was floating around. But we all know real-world clients are quite narrow minded, and they pay you, so you have to do what they want...
I think you have very nice, peaceful light there and those renders are looking good. I like the background image outside. Unlike stiwi, I like the position of the bathtub.
My suggestion: If I was showing my bathroom to some magazine photographer, I would wipe the spilled water under the bath, and put the pedal bin elsewhere. And try to add bump to the tiles to simulate the grout, it will look much more realistic (although maybe you don't want that)
Re: Bathroom (texture environment) vol.2
Posted: Mon Feb 13, 2012 10:09 pm
by said
Hello thx for your comments,
i just playing with the settings (twist the camera etc.)
yes it is my design, concept is minimalist housing this is just a test i want to see how i can use texture environment
i did not think about the focus i just want to test the settings, but your are right the focus is the ocean and the beautiful view.
yes the other light is behind the mirror i used one hdri image and one light source.
the bump is too low thats right i will change it
sry for my bad english i have understand what u mean and thx for your criticism
@ stiwi:
ich versuche es nochmal auf deutsch, also ich habe nicht wirklich über den fokus nachgedacht ich habe nur versucht ein bisschen mit den einstellungen rum zuspielen.
normalerweise sollte man sich ein konzept machen wie man was wohin stellt, aber es ging mir halt nicht darum ob die objekte richtig sitzten sondern eigentlich nur um die einstellungen des lichtes bzw. wie man das texture environment benutzt. Im octane standalone render weiß ich es aber nicht im plugin for 3Ds max.
das mit dem twist ist einfach nur eine spielerei gewesen da mir das einfach nur langweilig aussah ich dachte das ich vielleicht so mehr dynamik schaffe. die fliesen benötigen einen stärkeren bump das stimmt ich habe halt nur die demo texturen von arroway die sind leider nicht wirklich hochauflösend aber das mit dem bump bekomme ich schon hin
aber ich danke dir für deinen ausführlichen kommentar, denn nur durch kritik wird man besser, ich werde in zukunft drauf achten und mir mehr gedanken machen.
greeting
said
Re: Bathroom (texture environment) vol.2
Posted: Wed Feb 15, 2012 6:23 pm
by stiwi
Hallo said,
ich hoffe, meine Kritik war nicht zu heftig. Ich habe jetzt verstanden, was Dein Ziel war.
Viel Erfolg (und Spaß) weiterhin.
Gruß
stiwi