Question about making a windowless hallway
Posted: Sat Apr 24, 2010 3:33 am
I was wanting to model a hallway with no windows. The only light would be from ceiling fixtures. Since light from meshes isn't supported yet, I was going to try placing square holes in the ceiling, covered by a material that is almost completely transparent. The material would be like a softbox diffuser on a light fixture, to hide the fact that it is just holes where the lights would be. This would allow the outer environment light in, faking light fixtures.
I did a very quick test of creating a hallway and rendering with pathtracing. One thing I noticed is the rendering took a while to reduce noise, even with less than 1000 triangles in the scene. I'm attaching a picture for reference. It was rendered in 17 minutes and still has some noise.
I was hoping some of the experts on this site could give me some advice on the best way to fake this type of lighting. Also, what could I do to help the rendering times for doing something like this?
I did a very quick test of creating a hallway and rendering with pathtracing. One thing I noticed is the rendering took a while to reduce noise, even with less than 1000 triangles in the scene. I'm attaching a picture for reference. It was rendered in 17 minutes and still has some noise.
I was hoping some of the experts on this site could give me some advice on the best way to fake this type of lighting. Also, what could I do to help the rendering times for doing something like this?