Which material to use for a glass / window ?
Posted: Mon Feb 06, 2012 3:28 pm
Hi Everyone.
What material would you use for a large window like in a shop / store.
if i take "specular" and set the refraction index to 1.4 (google: glass refr index)
i get nice reflections but everything behind that window glass seems to be
distorted when i take a look inside that room from a low angle.
the higher i set the refractive index, the higher is the distortion ( the rooms
looks about half sized when i am on 1.4, table and chairs just look weird stretched
inside that room (see attachement. Id like to have distortion like in refractive index 1.0
BUT reflections like in refr index 1.4 )
2. try:
when i take the "glossy" material with about .5 reflection and very low opacity (0.05).
It seems to look much better ? is this the right way ?
id like something like that:
http://www.rearprojection-screen.com/bi ... 03-big.jpg
Looking through that window or looking directly on the wall makes nearly no difference in
distortions
How do you set you glass/window materials ?
When i take the clear glass from online database it also look stretched.
Is it maybe because of the window glass geometry ? i did 3 different tests.
one simple glass plane, one thin glass"block" and 2 simple planes in a row.
pretty same result..
greets & thx
octanian
What material would you use for a large window like in a shop / store.
if i take "specular" and set the refraction index to 1.4 (google: glass refr index)
i get nice reflections but everything behind that window glass seems to be
distorted when i take a look inside that room from a low angle.
the higher i set the refractive index, the higher is the distortion ( the rooms
looks about half sized when i am on 1.4, table and chairs just look weird stretched
inside that room (see attachement. Id like to have distortion like in refractive index 1.0
BUT reflections like in refr index 1.4 )
2. try:
when i take the "glossy" material with about .5 reflection and very low opacity (0.05).
It seems to look much better ? is this the right way ?
id like something like that:
http://www.rearprojection-screen.com/bi ... 03-big.jpg
Looking through that window or looking directly on the wall makes nearly no difference in
distortions
How do you set you glass/window materials ?
When i take the clear glass from online database it also look stretched.
Is it maybe because of the window glass geometry ? i did 3 different tests.
one simple glass plane, one thin glass"block" and 2 simple planes in a row.
pretty same result..
greets & thx
octanian