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feature suggestion
Posted: Fri Apr 23, 2010 9:26 am
by vanlicht
Hi Radiance,
I was wondering the following feature:
1. texture sequence as light source: is it coming together along the self-emitter object?
Or a separate feature?
2. Light wrapping: when the object is absorbed by light, the edge tends to be eroded away, wrapped by the light.
3. Camera translation + rotation mapping maya: I tried to figure out how to match the camera position by following [gk]'s tutorial,
but couldn't find the target information in maya, and I couldn't figure out the rotation value in Octane either.
Is there some calcuation or hidden parameter I didn't notice?
4. render pass: to render objects with layer approach, so they can be adjusted in post.
These are suggestions/ questions, which I was wondering if they are coming in the near future (e.g. beta 2.2/ 3/ or commercial version 1), or if they are in what stage of road map?
Thanks
Re: feature suggestion
Posted: Fri Apr 23, 2010 10:44 am
by kubo
Since there is this post I thought to suggest another feature.
Could we have some form of saving camera states, like position, aperture ... and then batch rendering them with some tipe of samples limits?
It could be useful to let the beast work while I sleep, I do need to sleep from time to time, lol.
I'm sure when animation is implemented we could work around this, but since I'm a lazy noob, I would like to see something like that and avoid all effort, hehehe
Thanks a lot
PS: And since I'm a newcomer I've got to say Octane is AWESOME.
Back to play with it, I'll be back in the surface sometime nextweek

Re: feature suggestion
Posted: Fri Apr 23, 2010 7:27 pm
by Rogue
+1 to render passes - I am used to these in Cinema4d and Blender, and post has become essential to a lot of people.
Re: feature suggestion
Posted: Fri Apr 23, 2010 7:30 pm
by radiance
Hi,
It's already difficult to get a decent scene in current GPU memories,
so adding additional copies of the film for these passes will make the whole process consume so much video memory you won't hardly have any room left for your actual scene and textures...
i think this is only something we can implement once there are commodity GPUs available with lots of ram, during the year coming.
Radiance
Re: feature suggestion
Posted: Fri Apr 23, 2010 8:30 pm
by Krisonrik
radiance wrote:Hi,
It's already difficult to get a decent scene in current GPU memories,
so adding additional copies of the film for these passes will make the whole process consume so much video memory you won't hardly have any room left for your actual scene and textures...
i think this is only something we can implement once there are commodity GPUs available with lots of ram, during the year coming.
Radiance
Or maybe create a multi-GPU version. For example, instead of using the 2nd GPU making final image, let it render different passes. I mean you already mentioned dividing film on different GPUs, would this be something similar to that? I know this may create some sort of segregation between users with single GPU and multi-GPU, but for people who are serious about using Octane for production render pipelines, I think they can shell out couple hundred bucks for additional GPUs.
Re: feature suggestion
Posted: Fri Apr 23, 2010 9:26 pm
by radiance
Hey,
I will place this on our long-term todo list.
we've much more pressing things to implement first. (MLT, area lights, etc...)
Radiance
Re: feature suggestion
Posted: Sat Apr 24, 2010 12:42 am
by Krisonrik
radiance wrote:Hey,
I will place this on our long-term todo list.
we've much more pressing things to implement first. (MLT, area lights, etc...)
Radiance
Oh of course, those are definitely more important and esential.
Re: feature suggestion
Posted: Sat Apr 24, 2010 3:16 am
by vanlicht
vanlicht wrote:Hi Radiance,
I was wondering the following feature:
1. texture sequence as light source: is it coming together along the self-emitter object?
Or a separate feature?
2. Light wrapping: when the object is absorbed by light, the edge tends to be eroded away, wrapped by the light.
3. Camera translation + rotation mapping maya: I tried to figure out how to match the camera position by following [gk]'s tutorial,
but couldn't find the target information in maya, and I couldn't figure out the rotation value in Octane either.
Is there some calcuation or hidden parameter I didn't notice?
These are suggestions/ questions, which I was wondering if they are coming in the near future (e.g. beta 2.2/ 3/ or commercial version 1), or if they are in what stage of road map?
Thanks
Hi Radiance, I would love to have some enlightenment concerning those three questions when you have chance, thanks.
Re: feature suggestion
Posted: Sat Apr 24, 2010 12:02 pm
by radiance
1. area lights are coming in beta3.
2. no idea what you mean
3. scripts will be available soon, written by community members.
Radiance
Re: feature suggestion
Posted: Sat Apr 24, 2010 7:34 pm
by mlody47
2. Light wrapping: when the object is absorbed by light, the edge tends to be eroded away, wrapped by the light.
Again someone want to control fresnel
