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Customized shader

Posted: Fri Apr 23, 2010 7:38 am
by liu_0083
Hi everybody ~

May I know if octane support something like utility nodes in maya, or customized shader ? The shader provided may be not enough for general use for a character with different materials and parts. Or any future plan about this ? So that I can consider it's usability in the coming projects. Please advice.

Re: Customized shader

Posted: Fri Apr 23, 2010 8:43 am
by radiance
The workflow with octane is that you export to OBJ with simple colours/textures,
then finetune the materials in octane in real-time.
it's a much better workflow that doing it in your host 3d app, as with our workflow you can edit your materials fully in realtime.

Radiance