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Distributed rendering.
Posted: Tue Jan 31, 2012 4:41 pm
by 3dvizual
Hi.
Does Octane support distributed render.?
Is it possible if you you have several machines to use the GPU og these computers.?
Sorry if it is a newbie question. But I am completely new to octane.

Re: Distributed rendering.
Posted: Tue Jan 31, 2012 9:25 pm
by gabrielefx
3dvizual wrote:Hi.
Does Octane support distributed render.?
Is it possible if you you have several machines to use the GPU og these computers.?
Sorry if it is a newbie question. But I am completely new to octane.

nope
Re: Distributed rendering.
Posted: Tue Jan 31, 2012 11:52 pm
by convergen
What we do to get all our computers working on the same shot at once, is set them all going manually... rendering to a specific number of samples... and save out the images, then in a compositing application adding them all together and dividing by the number of images
Re: Distributed rendering.
Posted: Wed Feb 01, 2012 12:04 am
by t_3
convergen wrote:What we do to get all our computers working on the same shot at once, is set them all going manually... rendering to a specific number of samples... and save out the images, then in a compositing application adding them all together and dividing by the number of images
using this "split rendering" method: if you use pmc you may also vary the direct_light_importance (and maxsamples accordingly); depending on the scene this might lead to a better result; still, because of the random nature of the raytraced samples, this method is not quite the same like rendering all samples on one machine - hopefully you are aware of that...