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Bathroom (texture environment)

Posted: Tue Jan 24, 2012 10:45 pm
by said
Hello Guys,

i have a question i use current octan for 3ds max but i dont know how i can use texture environment.
I want to use a hdri image for the environment.

this is not the final render i know its a little bit noisly

i hope you can help me, thx!


greeting
Said

Re: Bathroom (texture environment)

Posted: Wed Jan 25, 2012 4:29 am
by MaTtY631990
In the 3dsmax environment slot click and select the texture environment node and then drag and drop from slot to create an instance in the material editor.
That's it, change where it says value to texture and then locate your HDRI.

Re: Bathroom (texture environment)

Posted: Wed Jan 25, 2012 1:58 pm
by said
Hello MaTtY631990,

thx now it works! :o

Re: Bathroom (texture environment)

Posted: Thu Jan 26, 2012 12:47 pm
by said
this time with texture environment

i have it rendered with pathtracing but it took a long time and it is still noisly
any other idea how to render or maybe my settings are wrong?

what about pmc maybe better results?


greeting
said

Re: Bathroom (texture environment)

Posted: Thu Jan 26, 2012 7:49 pm
by relox
Really like the image but pmc takes more time than path tracing, i think noise will still there with white surface i dont know why but with textures it doesnt happend. We need to wait until a new release i think, try let the image rendering to 64000 max samples noise will reduce little bit but the grainy efect it still there.

Re: Bathroom (texture environment)

Posted: Thu Jan 26, 2012 10:10 pm
by roeland
Try putting a sky portal in the window, see TUTORIAL/DIAGRAM: How Portals work and how to use them.

--
Roeland

Re: Bathroom (texture environment)

Posted: Fri Jan 27, 2012 1:18 pm
by said
Hello relox and roeland,

thx for u comments and you tip roeland :)

i will try it and upload the result!


greeting
said

Re: Bathroom (texture environment)

Posted: Sat Jan 28, 2012 2:12 am
by said
Hello,

this time with portal :P
samples 4200 rendertime 1 hour~ (much better)
good result for 1 hour and only 4200 samples

the first rendering 20.000 ~ samples rendertime 5 hour~ (noisly)

thx a lot for you comment roeland, it is really easy to use ;)



greeting
said

Re: Bathroom (texture environment)

Posted: Sun Jan 29, 2012 10:28 pm
by KaroBastardKiter
Said,

you should try rendering 2x-4x the final size with less maxsamples and then scale down.

The result is quicker and better.

Karol

Re: Bathroom (texture environment)

Posted: Mon Jan 30, 2012 5:01 pm
by said
Hello KaroBastardKiter,

thx for you contribution this is a nice trick i will test it :)

greeting
said