Interesting. Yeah where are those developers these days? Gone very quiet. Must be hard at work....
The plane model only seemed to have very simple materials though and it looked more like direct lighting. Didn't notice any textures other than that used for the background or really any shadows either.
I notice too although it said 3-10 frames/sec it actually seemed to take between 1-3 seconds to update the camera. Not so interactive as we are used to. I presume it is like backface culling to the camera view and the BVH is done on the fly.
Still at 360m poly that is enormous.

Most PC would struggle to deal with a 12m poly model. Its hard to imagine a need for quite that size unless you are a plane maker with a major database and even then you would wonder if it is necessary to render that amount of detail at once.
Perhaps the concept would be handy for Octane archviz walk throughs but tuned to more like 48m polys + textures?
You would have to have some sort of way of calling and positioning a collection of objects from a library like using Blender empties as proxies or surely you would never handle setting up the scene...
Isn't Cycles based on Optix? Maybe Cycles get this in the future...
I guess Refractive will end up having to cover this development somehow or at least in a way that's useful to the typical Octane user.
Perhaps rather than a 'static mode' fed by cpu as now a 'progressive mode' could be set where a gpu can be dedicated to generating the BVH on the fly while the others render and they are updated every few seconds or so by pcie - like viewing a room at a time? Dunno
How many polys is enough? Is a walk through of a museum complete with a crowd necessary?
Be interesting to hear what other users might want from such a set up and how they might use it.
