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reading room ( re rendered )

Posted: Sun Jan 22, 2012 5:42 pm
by ribrahomedesign
Hi there,
me again , here are the re rendered images with SSS applied to the lampshade
thanks to Beppeg and Kubo .hope you like it .
Rico

Re: reading room ( re rendered )

Posted: Sun Jan 22, 2012 7:12 pm
by ROUBAL
Nice !

Re: reading room ( re rendered )

Posted: Sun Jan 22, 2012 7:54 pm
by pixelrush
Yeah OK I see the photos but when are you going to post the renders? :arrow: :P

Re: reading room ( re rendered )

Posted: Sun Jan 22, 2012 8:05 pm
by bepeg4d
now is perfect, wonderful work, bravissimo rico :D
ciao beppe

Re: reading room ( re rendered )

Posted: Sun Jan 22, 2012 11:01 pm
by kubo
perfection improved.... wow. ;)

Re: reading room ( re rendered )

Posted: Sun Jan 22, 2012 11:10 pm
by gabrielefx
perfect work!

you reached the Cuda limits...64 textures

I have the same problems with many books

Re: reading room ( re rendered )

Posted: Sun Jan 22, 2012 11:28 pm
by ribrahomedesign
thanks a lot guys .

Re: reading room ( re rendered )

Posted: Sun Jan 22, 2012 11:28 pm
by kubo
gabriel, for that there is an easy solution, one I used for books actually. You just create a large "matrix" texture were you pack all the book's. For example if you have 9 different books you create a 3000x3000 texture and "divide" it in an imaginary 3x3 matrix were you place each book's texture. Then you assign this material to all the books and play a little with the uvmaps to assign to each its own, it's quite fast once you've done a couple, and once you are finish you have your own collection of several books only using a single texture, and hence freeing space for many other images.

Re: reading room ( re rendered )

Posted: Mon Jan 23, 2012 10:44 am
by gabrielefx
kubo wrote:gabriel, for that there is an easy solution, one I used for books actually. You just create a large "matrix" texture were you pack all the book's. For example if you have 9 different books you create a 3000x3000 texture and "divide" it in an imaginary 3x3 matrix were you place each book's texture. Then you assign this material to all the books and play a little with the uvmaps to assign to each its own, it's quite fast once you've done a couple, and once you are finish you have your own collection of several books only using a single texture, and hence freeing space for many other images.
I would like to have and automatic function to do this in Max...

Re: reading room ( re rendered )

Posted: Mon Jan 23, 2012 1:34 pm
by kubo
well, actually there is, you can bake them all toghether in a single texture, it won't be as clean, but it'll be fast and easy.