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reading room

Posted: Fri Jan 20, 2012 1:58 pm
by ribrahomedesign
hi there.
here is my latest work ,a reading room .straight out of octane ,used photoshop to downsize thats all.
hope you like it.

i probably will use those images as a 2.entry for the competition

cheers
Rico

Re: reading room

Posted: Fri Jan 20, 2012 2:01 pm
by kubo
the only reason one can suspect those are CGI is that we are in a rendering forum, otherwise, they could be rather good pictures taken by a talented photographer, so congrats on all fronts! awesome job.

Re: reading room

Posted: Fri Jan 20, 2012 2:54 pm
by ribrahomedesign
thanks kubo , very kind words

Re: reading room

Posted: Fri Jan 20, 2012 5:23 pm
by bepeg4d
wow congrats, the only thing that i don't like is the paper of the lamp too much trasparent, i would suggest you to try with a specular material with sss :roll:
anyway superb :D
ciao beppe

Re: reading room

Posted: Fri Jan 20, 2012 6:01 pm
by ribrahomedesign
thanks bepec. to be absolute honest i still dont know how to work with sss .
could you show me on a sample how the settings should be for a proper sss , only if you have the time
thanks
Rico

Re: reading room

Posted: Fri Jan 20, 2012 9:49 pm
by kubo
ribra for real SSS to work you need the object to have width, single sided objects won't look good with real SSS, with those you can fake it to a extent mixing difusse + specular.
For the real deal, in this case I think a difuse SSS would work good, I've done a quick model with a lamp shade with some width althou I think it's too much for "paper" more like a plastic one, but you get the idea, I've included the scene so you can play with the setup, basically you create a difusse material, add a medium node and a transmission texture (without it wont work), and you play with those values, the most important one is scale inside the medium node, that'll will control how much scattering you get along with the scatter value.
Hope you don't mind I've added my humble test images to your thread.
It can be improved, so if anyone is interested, you can upload again the scene with your parameters.
In the scene to see the effect better I've used an orange color for the shade and a yellow one for the transmission, so the effect is not subtle at all, but it can be clearly seen.

Re: reading room

Posted: Fri Jan 20, 2012 10:17 pm
by ribrahomedesign
thanks a million Kubo .i will try t.morrow .
Rico

Re: reading room

Posted: Fri Jan 20, 2012 11:03 pm
by bepeg4d
great kubo, the scattering master, perfect example
since the sss is already covered, here is a simple example of diffuse + specular on a one side surface ;)
ciao beppe

Re: reading room

Posted: Fri Jan 20, 2012 11:31 pm
by niuq.cam
Absolutely perfect Rico. Bravo.
Who's the next now ? :shock:
Octane es una locura...

Re: reading room

Posted: Fri Jan 20, 2012 11:55 pm
by ROUBAL
Wonderful images. Great work ! :roll: