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Enquiring about buying.

Posted: Tue Apr 20, 2010 10:36 am
by John_minogue
i've just bought a copy of thea render to find its absolutely useless for the size renders i need, i need a resolution of 30000x15000 and i'm using macs, can the mac version of octane render handle that or will it just automatically close like thea render. Thanks for reading

John.

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 10:39 am
by radiance
Hi,

No octane can't handle that size. Octane is limited by the amount of video memory on your GPU so it's very difficult to use for very large resolutions.
With current high-end gpus you can go up to 4096x4096 and still have a fairly detailed scene if you have a card with 1GB or more video memory.

Radiance

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 10:43 am
by John_minogue
know any render programs which can handle that size resolutions for macs?

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 10:45 am
by GeoPappas
Can I ask why you need such a high resolution?

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 10:54 am
by radiance
Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.

Radiance

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 12:25 pm
by n1k
Not to mention astronomical render times for such large images.

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 1:32 pm
by andrian
Sound to me like improper use of resolution, might be wrong though..

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 3:24 pm
by Curious guy
Would be possible to split the render, save in HDD. And after all parts have been rendered, join them automatically?

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 4:14 pm
by notareal
radiance wrote:Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.

Radiance
Add super sampling and you in ~14 Gb of memory use + scene with textures. When this will be possible with GPU rendering? ;)

Re: Enquiring about buying.

Posted: Tue Apr 20, 2010 4:25 pm
by radiance
notareal wrote:
radiance wrote:Any physically based renderer would need nearly 7 GB of memory to hold a HDR render film of that size.

Radiance
Add super sampling and you in ~14 Gb of memory use + scene with textures. When this will be possible with GPU rendering? ;)
in about one month from now, using an upcoming cooperation with a 3rd party.
it involves the new fermi 48bit memory model tesla systems/cards.

unfortunately i can't give any specifics about it yet.

Radiance