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daycycle animation test
Posted: Tue Apr 20, 2010 9:44 am
by radiance
Hi all,
Here's another test of an animated daylightsystem of one day.
It's morning 8am to evening 9pm during wintertime in europe, rendered in 320 frames in 720p resolution, total rendertime was about an hour.
rendered using directlighting.
I think this will be very handy for architects.
http://www.refractivesoftware.com/terre ... ayanim.mp4 (13MB)
download and play with VLC media player if it does'nt work.
Radiance
Re: daycycle animation test
Posted: Tue Apr 20, 2010 10:40 am
by Chris
Very nice Radiance. This will indeed be great for us people doing archviz
What about a night time system also? With moon and stars, it would be great for night shots with artificial lightning.
Cheers.
Chris
Re: daycycle animation test
Posted: Tue Apr 20, 2010 11:14 am
by pixym
Why the floor is glossy???
A diffuse material would better do the job.
Re: daycycle animation test
Posted: Tue Apr 20, 2010 12:02 pm
by radiance
Chris wrote:Very nice Radiance. This will indeed be great for us people doing archviz
What about a night time system also? With moon and stars, it would be great for night shots with artificial lightning.
Cheers.
Chris
there is no physically based night sky model in octane yet...
Radiance
Re: daycycle animation test
Posted: Tue Apr 20, 2010 12:02 pm
by radiance
pixym wrote:Why the floor is glossy???
A diffuse material would better do the job.
it's just a test... not meant to be artistically correct.
Radiance
Re: daycycle animation test
Posted: Tue Apr 20, 2010 1:21 pm
by andrian
Thats is really good.. and "yet" for the night sky model means that in some point will be YES ?
Re: daycycle animation test
Posted: Tue Apr 20, 2010 1:39 pm
by Chris
Realistic night scenes can be pretty hard to create so it would be nice to have this as a feature in the future

Re: daycycle animation test
Posted: Tue Apr 20, 2010 1:50 pm
by mlody47
thats great I think I will have something for that

Re: daycycle animation test
Posted: Tue Apr 20, 2010 2:42 pm
by pixym
radiance wrote:pixym wrote:Why the floor is glossy???
A diffuse material would better do the job.
it's just a test... not meant to be artistically correct.
Radiance
OKAY