live update for object deformation with the new 2.6 version?
Posted: Tue Jan 17, 2012 1:02 am
Hi
Octane looks really nice and with the new plugin inside max it could be great for rendering character animation.
On that regard i will like to ask.
-I read that the next max plugin version will be build against the new 2.6 octane engine and that it will not need to reload geometry when an object transform (which is fantastic), but what i want to know is if it will not need to reload the geometry also for object deformation in the case of character animation, etc?
Thanks
Best Regards
Octane looks really nice and with the new plugin inside max it could be great for rendering character animation.
On that regard i will like to ask.
-I read that the next max plugin version will be build against the new 2.6 octane engine and that it will not need to reload geometry when an object transform (which is fantastic), but what i want to know is if it will not need to reload the geometry also for object deformation in the case of character animation, etc?
Thanks
Best Regards