Alphachannel
Posted: Mon Jan 16, 2012 9:55 pm
Hi all!
today I have downloaded the last version of Octane, the 2.57. With this new version, I had in mind to do since a couple of days some tests with the alphachannel of Octane.
I haven't never tested it: after a fast look to the manual and inside the forum I have tried, but without success...
well, I have put "enabled" in the "Current Kernel", sure...and I have tested it with the three modalities:
directlighting, pathtracing and PMC..
I have done the render and saved it in .PNG, as default of Octane.
I haven't seen no way for "embedded" or "separate" the alphachannel for the final image, so I have opened a graphic program thinking to see the two channels: RGB and ALPHA.
There was only RGB...
Where am I wrong?
thanks for the help
Garcia
p.s. the scene is much simple: one stone on a simple rectangular surface with a HDRI around.
today I have downloaded the last version of Octane, the 2.57. With this new version, I had in mind to do since a couple of days some tests with the alphachannel of Octane.
I haven't never tested it: after a fast look to the manual and inside the forum I have tried, but without success...
well, I have put "enabled" in the "Current Kernel", sure...and I have tested it with the three modalities:
directlighting, pathtracing and PMC..
I have done the render and saved it in .PNG, as default of Octane.
I haven't seen no way for "embedded" or "separate" the alphachannel for the final image, so I have opened a graphic program thinking to see the two channels: RGB and ALPHA.
There was only RGB...
Where am I wrong?

thanks for the help
Garcia
p.s. the scene is much simple: one stone on a simple rectangular surface with a HDRI around.