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OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]

Posted: Mon Jan 16, 2012 2:56 am
by Karba
Refractive Software® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 2.57.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.

This is a minor update over the first version we released last week, version 2.57, which includes a few important bugfixes.
We strongly recommend everyone to upgrade to this version, as it renders faster and produces less noise,
it should perform identical to OctaneRender® Standalone Edition.


For more information including features, screenshots and a live demonstration video, please see our announcement page here:
http://www.refractivesoftware.com/forum ... f=7&t=9692
octane3dsmax_splash.jpg

3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011 & 2012 / 32bit & 64x / Base & Design on MS Windows operating systems.


Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.

Note that this plugin product is built against OctaneRender® Standalone v1.0 beta 2.56, which does not include instancing and object motion/transform editing.
When OctaneRender® Standalone 2.6 is released during the next weeks, the plugin will be updated shortly thereafter to include the new functionality of 2.6.
However, due to the fact that the plugin is tightly integrated in 3ds max, and requires no file IO for changes to scene or object motion, moving objects, changing scene geometry and rendering animations is already MUCH faster than with the old 3ds max export script and file IO with the standalone version, so don't be dissapointed until you actually try it. You will notice rendering animations straight from within 3ds max® is very fast. (for example: what takes 5 minutes to export/import with file IO using exporters takes 20-30 seconds with the plugin product version)


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


DEMO VERSION AVAILABILITY

Currently there is no demo version available of the 3ds max® plugin product.
We will be providing one soon sometime in january after the christmas holidays.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


NEW FEATURES SINCE LAST RELEASE:
  • General OctaneLight object. Easy way to add lights witout geometry and materials setup .
  • HDRI 32bit per channel output support.
  • Z Depth, Normals, Material ID, Position channel support.
  • VRayLight, VRaySSS2 material conversion.
  • VRayLight conversion.
  • IES sampling paramters added.
  • Environment texture added. Allow to set power and orientation.

DOWNLOAD

We have 3 separate archives available for download, for Autodesk® 3ds max® 2010, 2011 and 2012.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... a_2.57.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... a_2.57.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... a_2.57.zip (50MB ZIP File)


We hope you enjoy using OctaneRender® for 3ds max® as much as we loved developing it :)

Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 3:55 am
by MaTtY631990
Awesome :) thanks so much.

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 5:29 am
by jitendra
Wow... materialID for me is most awaited feature...
thank you so much

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 8:19 am
by gabrielefx
thank you Refractive,
you are rewriting the render history
believe me.

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 10:06 am
by GDRS
Welldone R Team welldone.

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 10:10 am
by mbetke
Thanks will give it a try soon. :)

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 10:26 am
by Jaberwocky
Thanks Karba.

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 10:58 am
by nildoe
NIIIIICEEE

Only 3 version left for.... wait for it... INSTANCING!!!!!! :P:P

thx Refractive guys!!

Nildo

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 12:42 pm
by Chris
Cheers! Thanks guys!

Chris

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]

Posted: Mon Jan 16, 2012 12:43 pm
by Jaberwocky
Karba

Thanks for the Octanelight.it works well. It's far quicker than making the lights manually.

A Suggestion. Add a tick box to switch off the light mesh but keep the light on.IE setting the lights opacity to zero.

I know I could easily do this if I needed it by making a light myself, but as you've already got a tick box for switching the lights on and off , adding this would make the control complete.

Cheers Jaba