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3dsmax standard lights
Posted: Sun Jan 08, 2012 4:03 am
by MaTtY631990
Hi
Will their be possibly any support for the 3dsmax standard lights such as omni and spot lights similar to what iray can do.
Re: 3dsmax standard lights
Posted: Thu Jan 12, 2012 8:49 am
by gabrielefx
MaTtY631990 wrote:Hi
Will their be possibly any support for the 3dsmax standard lights such as omni and spot lights similar to what iray can do.
point light in Max is a spherical light with radius zero
Spot light is a light that can be simulated creating a cylinder with an emitter inside
Btw I asked to Karba to add spherical and planar lights without create geometries and then assign materials+blackbody
This process could be done internally by the plugin. With light primitives we will have more controls in one ui panel: dimensions, temperature, color, samples, on-off switch, double side, skyportal, texture.
Re: 3dsmax standard lights
Posted: Thu Jan 12, 2012 9:35 am
by MaTtY631990
Thanks.