Motion Blur questions>....
Posted: Fri Jan 06, 2012 2:22 pm
Hi all,
I was rendering last night and exploring motion blur options. This seems (to me) to be the last thing holding Octane back from being a serious contender in high end movie making rendering stakes).
After effects with timewarp at 100% (which bumps footage back to 8bpp which is a drag for high end work)- plus the resulting blur on some stuff was messy to say the least.
Nuke's F-motionblur - which keeps footage in 32bpp) - same problem, lots of artifacts on fast moving stuff.
Reelsmart motion blur seems pretty good (in nuke) but still seems a little spongey to me. Lots of blur going off in different random directions. (without any vectors to drive it)
oflow in nuke is also pretty spongey but dealt with it reasonably well (artifacts on fast moving objects) but managed to get it running at the expense of horrendously long render times(I cranked the settings up pretty high)
You could in theory render out twice as many frames as you need to try to give these systems more info and speed it back up but it seems to be a pretty counterproductive thing to do given the cost of rendering time.
I attempted using 3ds Max's Camera-map-per-pixel option and reprojected the footage back onto the geometry which allows me to use max's image motion blur (this worked but due to a limit of the camera-map-per-pixel texture (which only allows it to use single frames and not animations) means that it would be a one frame at a time thing which would be a drag. Is there a hack which might work?
I also was wondering how to get motion vector info out of Max or octane (you could in theory, reset your renderer to max scanline or Mental ray and render the scene out with no lights and textures with motion vector element activated) - if you hadn't got strong motion blur in max you could use this to drive the F_motionblur in nuke which might give slightly cleaner blur)
Lastly is there an option in fbx import to drive the moblur in Nuke (using the objects own motion blur inside nuke as a guide) ? Any thoughts on this?
Any other thoughts or wisdom welcome.
I was rendering last night and exploring motion blur options. This seems (to me) to be the last thing holding Octane back from being a serious contender in high end movie making rendering stakes).
After effects with timewarp at 100% (which bumps footage back to 8bpp which is a drag for high end work)- plus the resulting blur on some stuff was messy to say the least.
Nuke's F-motionblur - which keeps footage in 32bpp) - same problem, lots of artifacts on fast moving stuff.
Reelsmart motion blur seems pretty good (in nuke) but still seems a little spongey to me. Lots of blur going off in different random directions. (without any vectors to drive it)
oflow in nuke is also pretty spongey but dealt with it reasonably well (artifacts on fast moving objects) but managed to get it running at the expense of horrendously long render times(I cranked the settings up pretty high)
You could in theory render out twice as many frames as you need to try to give these systems more info and speed it back up but it seems to be a pretty counterproductive thing to do given the cost of rendering time.
I attempted using 3ds Max's Camera-map-per-pixel option and reprojected the footage back onto the geometry which allows me to use max's image motion blur (this worked but due to a limit of the camera-map-per-pixel texture (which only allows it to use single frames and not animations) means that it would be a one frame at a time thing which would be a drag. Is there a hack which might work?
I also was wondering how to get motion vector info out of Max or octane (you could in theory, reset your renderer to max scanline or Mental ray and render the scene out with no lights and textures with motion vector element activated) - if you hadn't got strong motion blur in max you could use this to drive the F_motionblur in nuke which might give slightly cleaner blur)
Lastly is there an option in fbx import to drive the moblur in Nuke (using the objects own motion blur inside nuke as a guide) ? Any thoughts on this?
Any other thoughts or wisdom welcome.