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Moi3D to Octane is working correctly

Posted: Sat Jan 16, 2010 6:55 pm
by Sam
When exporting .obj from Moi3D

Materials are OK
Object names are OK
NGONS / QUADS / TRIS are OK
Everything work :)

Re: Moi3D to Octane is working correctly

Posted: Sat Jan 16, 2010 7:01 pm
by radiance
Hi,

yeah the OBJ importer can parse/use NGONS. :)

Radiance

Re: Moi3D to Octane is working correctly

Posted: Sat Jan 16, 2010 7:10 pm
by Sam
That's quite amazing :)
(because some expensive programs cant :lol:)

Re: Moi3D to Octane is working correctly

Posted: Sun Jan 24, 2010 10:23 am
by candide
When I export a simple cylinder from MoI with the highest amount of polygons (exporting ngons), I get rendering artifacts like this. What might be the cause of it? The problem goes away if I export at lower resolutions.

Re: Moi3D to Octane is working correctly

Posted: Sun Jan 24, 2010 10:40 am
by Sam
Smooth error or invert normals ;)
Try output in triangles from MoI 3D

Re: Moi3D to Octane is working correctly

Posted: Sun Jan 24, 2010 11:19 am
by candide
That helped. Ok so the best workflow MoI -> Octane is exporting triangles?

Re: Moi3D to Octane is working correctly

Posted: Sun Jan 24, 2010 3:23 pm
by radiance
octane converts everything it reads to triangles during import,
so it does'nt matter if you use triangles or not. :)

once octane has loaded the mesh, it keeps it as triangles in memory.

Radiance

Re: Moi3D to Octane is working correctly

Posted: Sun Jan 24, 2010 3:32 pm
by Sam
Yes but I have some ngons mesh from MoI3D that Octane fail to convert to triangles and make very ugly results :lol:
But its maybe MoI3D fault, I don't know.