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Moi3D to Octane is working correctly
Posted: Sat Jan 16, 2010 6:55 pm
by Sam
When exporting .obj from Moi3D
Materials are OK
Object names are OK
NGONS / QUADS / TRIS are OK
Everything work

Re: Moi3D to Octane is working correctly
Posted: Sat Jan 16, 2010 7:01 pm
by radiance
Hi,
yeah the OBJ importer can parse/use NGONS.
Radiance
Re: Moi3D to Octane is working correctly
Posted: Sat Jan 16, 2010 7:10 pm
by Sam
That's quite amazing

(because some expensive programs cant

)
Re: Moi3D to Octane is working correctly
Posted: Sun Jan 24, 2010 10:23 am
by candide
When I export a simple cylinder from MoI with the highest amount of polygons (exporting ngons), I get rendering artifacts like this. What might be the cause of it? The problem goes away if I export at lower resolutions.
Re: Moi3D to Octane is working correctly
Posted: Sun Jan 24, 2010 10:40 am
by Sam
Smooth error or invert normals

Try output in triangles from MoI 3D
Re: Moi3D to Octane is working correctly
Posted: Sun Jan 24, 2010 11:19 am
by candide
That helped. Ok so the best workflow MoI -> Octane is exporting triangles?
Re: Moi3D to Octane is working correctly
Posted: Sun Jan 24, 2010 3:23 pm
by radiance
octane converts everything it reads to triangles during import,
so it does'nt matter if you use triangles or not.
once octane has loaded the mesh, it keeps it as triangles in memory.
Radiance
Re: Moi3D to Octane is working correctly
Posted: Sun Jan 24, 2010 3:32 pm
by Sam
Yes but I have some ngons mesh from MoI3D that Octane fail to convert to triangles and make very ugly results

But its maybe MoI3D fault, I don't know.