Antialiasing settings inside 3ds max
Posted: Sun Dec 25, 2011 2:49 pm
Hello RS Team,
First of all I am so happy to have octane running inside 3ds max. Its just amazing engine.
I want to use octane in max with heavy pipeline where, I need to have serious composting features needed.
Until, RS comes up with render passes, I want to utilize Default Scanline Renderer's, objectId & materialId passes for my animation.
I noticed that, Octane render's render output with (inbuilt default anti-aliasing technique) is not 100% matching with the max's render passes. Al thought its matching 98%.
Can RS team, please suggest me which Anti-aliasing Filter (and filter size and other settings within the dialogue) I should use while generating render passes with scan-line render?
Please checkout the image attached.
Regards
J
First of all I am so happy to have octane running inside 3ds max. Its just amazing engine.
I want to use octane in max with heavy pipeline where, I need to have serious composting features needed.
Until, RS comes up with render passes, I want to utilize Default Scanline Renderer's, objectId & materialId passes for my animation.
I noticed that, Octane render's render output with (inbuilt default anti-aliasing technique) is not 100% matching with the max's render passes. Al thought its matching 98%.
Can RS team, please suggest me which Anti-aliasing Filter (and filter size and other settings within the dialogue) I should use while generating render passes with scan-line render?
Please checkout the image attached.
Regards
J