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Octane for Max first test

Posted: Fri Dec 23, 2011 11:55 am
by gabrielefx
Hi friends!

first of all many thanks to the Refractive Software team, they did a masterpiece.

I had a scene created in Vray, the same old scene that I've converted for Octane 2.52 standalone using the gw:obj exporter.

I installed the Octane for Max plugin (2012) and loaded this original vray scene.
In a snap I converted all materials except for some vraylightmaterials and many that had the colorcorrector modifier. Manually I converted them.
It was very simple to tune the materials inside Max.
Probably bumps were flipped and exaggerate.

In few minutes I was able to change many parameters in realtime: IMPOSSIBLE to do now this at the same speed with Arion, iray, vray-rt...believe me.
I hope that the Refractive team will speed up the conversion progress, this scene took 110 seconds to be converted.

Having me 4xGTX580 with 3GB I would like to see a log window that show me what textures are loaded and what don't, in fact in Max we use an unlimited number of textures, we don't mind if we exceed 64 bitmaps. I know this is a CUDA limit but I know that here there are people that work in Nvidia. They will understand.

BTW Octane for Max is a great software and I want to thank you Andrey for his immense knowledge about the Max sdk.

Here I attached two renders. The first one was renderized in 60 minutes at 1600x1200, the second one at 3500x2500 all night long (8 hours).
I applied a dust and scratches filter with PS because after the render you can't apply filters to the Max framebuffer to delete some fireflies.
Then I applied a colorcast remove filter with Nik

Re: Octane for Max first test

Posted: Fri Dec 23, 2011 9:48 pm
by radiance
Very very nice work for a first try :)
Good to see the vray material translator working like this,
Did you have to do much additional finetuning ?

What do you think the diffence in time of work would have been if the vray material translation was available in octanerender for 3ds max ?

Radiance

Re: Octane for Max first test

Posted: Sat Dec 24, 2011 12:23 am
by gabrielefx
radiance wrote:Very very nice work for a first try :)
Good to see the vray material translator working like this,
Did you have to do much additional finetuning ?

What do you think the diffence in time of work would have been if the vray material translation was available in octanerender for 3ds max ?

Radiance
not so much work with fine tuning
vray material translator works at the speed of light!
Unfortunately vray users use the Max colorcorrect and cuneytozdas colorcorrect plugin for many materials.
Would be nice if Octane have a colorcorrector node.

Re: Octane for Max first test

Posted: Sun Jan 22, 2012 10:17 am
by Sportler
Looks great! I'd be really interested in seeing the original scene rendered with Vray :)

Re: Octane for Max first test

Posted: Thu Feb 02, 2012 7:12 am
by Alain
gabrielefx wrote:
radiance wrote:Very very nice work for a first try :)
Good to see the vray material translator working like this,
Did you have to do much additional finetuning ?

What do you think the diffence in time of work would have been if the vray material translation was available in octanerender for 3ds max ?

Radiance
not so much work with fine tuning
vray material translator works at the speed of light!
Unfortunately vray users use the Max colorcorrect and cuneytozdas colorcorrect plugin for many materials.
Would be nice if Octane have a colorcorrector node.
Yes a Colorcorrect-Node would be very usefull ! :-)

Kind regards
Alain