Octane for Max first test
Posted: Fri Dec 23, 2011 11:55 am
Hi friends!
first of all many thanks to the Refractive Software team, they did a masterpiece.
I had a scene created in Vray, the same old scene that I've converted for Octane 2.52 standalone using the gw:obj exporter.
I installed the Octane for Max plugin (2012) and loaded this original vray scene.
In a snap I converted all materials except for some vraylightmaterials and many that had the colorcorrector modifier. Manually I converted them.
It was very simple to tune the materials inside Max.
Probably bumps were flipped and exaggerate.
In few minutes I was able to change many parameters in realtime: IMPOSSIBLE to do now this at the same speed with Arion, iray, vray-rt...believe me.
I hope that the Refractive team will speed up the conversion progress, this scene took 110 seconds to be converted.
Having me 4xGTX580 with 3GB I would like to see a log window that show me what textures are loaded and what don't, in fact in Max we use an unlimited number of textures, we don't mind if we exceed 64 bitmaps. I know this is a CUDA limit but I know that here there are people that work in Nvidia. They will understand.
BTW Octane for Max is a great software and I want to thank you Andrey for his immense knowledge about the Max sdk.
Here I attached two renders. The first one was renderized in 60 minutes at 1600x1200, the second one at 3500x2500 all night long (8 hours).
I applied a dust and scratches filter with PS because after the render you can't apply filters to the Max framebuffer to delete some fireflies.
Then I applied a colorcast remove filter with Nik
first of all many thanks to the Refractive Software team, they did a masterpiece.
I had a scene created in Vray, the same old scene that I've converted for Octane 2.52 standalone using the gw:obj exporter.
I installed the Octane for Max plugin (2012) and loaded this original vray scene.
In a snap I converted all materials except for some vraylightmaterials and many that had the colorcorrector modifier. Manually I converted them.
It was very simple to tune the materials inside Max.
Probably bumps were flipped and exaggerate.
In few minutes I was able to change many parameters in realtime: IMPOSSIBLE to do now this at the same speed with Arion, iray, vray-rt...believe me.
I hope that the Refractive team will speed up the conversion progress, this scene took 110 seconds to be converted.
Having me 4xGTX580 with 3GB I would like to see a log window that show me what textures are loaded and what don't, in fact in Max we use an unlimited number of textures, we don't mind if we exceed 64 bitmaps. I know this is a CUDA limit but I know that here there are people that work in Nvidia. They will understand.
BTW Octane for Max is a great software and I want to thank you Andrey for his immense knowledge about the Max sdk.
Here I attached two renders. The first one was renderized in 60 minutes at 1600x1200, the second one at 3500x2500 all night long (8 hours).
I applied a dust and scratches filter with PS because after the render you can't apply filters to the Max framebuffer to delete some fireflies.
Then I applied a colorcast remove filter with Nik