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ball-made teapot

Posted: Tue Apr 13, 2010 9:41 pm
by Br1
I got inspired by teapots tonight and gave it a try on my side.
So here comes a ball-made teapot. I added some denoising and a bit of level and color correction in post.
Hope you like it.

Re: ball-made teapot

Posted: Tue Apr 13, 2010 9:45 pm
by Sam
Aha awesome one !!
Did you used transmission ?

I would just increase a slight bit the exposure, I find it a little bit too dark
But other than that, everything is perfect ;)
(even the subtle reflection on the floor plan)

Id looove to smash something into it, and have physics with balls bouncing all over :mrgreen:

Re: ball-made teapot

Posted: Tue Apr 13, 2010 10:05 pm
by Br1
Yes a bit under-exposed now that I see it on another screen.
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !

Re: ball-made teapot

Posted: Wed Apr 14, 2010 6:32 am
by Sam
Yes a bit under-exposed now that I see it on another screen.
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !
Yeah that would be awesome, if we still see the shape of the teapot ;)
But you will be missing motion blur, the only way now would be to render 25 OBJs and post-prod the blur with them :mrgreen:

Re: ball-made teapot

Posted: Wed Apr 14, 2010 7:28 am
by Br1
I had another look at the picture today. The thing about exposure is that when rendering and comping, we view everything with a dark scheme, while when clicking on it here in the forums it's having a bright white background. It would be great to have an option to view it with another background, I don't know if it is doable with the forum tools.

Anyway here is a version with some color correction redone.


edit : typo

Re: ball-made teapot

Posted: Wed Apr 14, 2010 7:37 am
by Sam
Good, its much better now ;)

Re: ball-made teapot

Posted: Fri Apr 16, 2010 7:35 am
by lukashanak.eu
Do you use some plugin for this model? (balls from teapot)

thx

Re: ball-made teapot

Posted: Fri Apr 16, 2010 8:15 am
by Br1
I'm using Houdini which has some great tools to convert objects to volumes, and those volumes back to geometry.