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ball-made teapot
Posted: Tue Apr 13, 2010 9:41 pm
by Br1
I got inspired by teapots tonight and gave it a try on my side.
So here comes a ball-made teapot. I added some denoising and a bit of level and color correction in post.
Hope you like it.
Re: ball-made teapot
Posted: Tue Apr 13, 2010 9:45 pm
by Sam
Aha awesome one !!
Did you used transmission ?
I would just increase a slight bit the exposure, I find it a little bit too dark
But other than that, everything is perfect
(even the subtle reflection on the floor plan)
Id looove to smash something into it, and have physics with balls bouncing all over

Re: ball-made teapot
Posted: Tue Apr 13, 2010 10:05 pm
by Br1
Yes a bit under-exposed now that I see it on another screen.
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !
Re: ball-made teapot
Posted: Wed Apr 14, 2010 6:32 am
by Sam
Yes a bit under-exposed now that I see it on another screen.
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !
Yeah that would be awesome, if we still see the shape of the teapot

But you will be missing motion blur, the only way now would be to render 25 OBJs and post-prod the blur with them

Re: ball-made teapot
Posted: Wed Apr 14, 2010 7:28 am
by Br1
I had another look at the picture today. The thing about exposure is that when rendering and comping, we view everything with a dark scheme, while when clicking on it here in the forums it's having a bright white background. It would be great to have an option to view it with another background, I don't know if it is doable with the forum tools.
Anyway here is a version with some color correction redone.
edit : typo
Re: ball-made teapot
Posted: Wed Apr 14, 2010 7:37 am
by Sam
Good, its much better now

Re: ball-made teapot
Posted: Fri Apr 16, 2010 7:35 am
by lukashanak.eu
Do you use some plugin for this model? (balls from teapot)
thx
Re: ball-made teapot
Posted: Fri Apr 16, 2010 8:15 am
by Br1
I'm using Houdini which has some great tools to convert objects to volumes, and those volumes back to geometry.