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OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]

Posted: Wed Dec 21, 2011 1:24 am
by Karba
Refractive Software® is proud to announce the availability of the very first version of OctaneRender® for 3ds max® version 1.0 beta 2.56.
For more information including features, screenshots and a live demonstration video, please see this page:
http://www.refractivesoftware.com/forum ... f=7&t=9692
splash_3dsmax_src.jpg

3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011 & 2012 / 32bit & 64x / Base & Design on MS Windows operating systems.


Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.

Note that this plugin product is built against OctaneRender® Standalone v1.0 beta 2.56, which does not include instancing and object motion/transform editing.
When OctaneRender® Standalone 2.6 is released during the next weeks, the plugin will be updated shortly thereafter to include the new functionality of 2.6.
However, due to the fact that the plugin is tightly integrated in 3ds max, and requires no file IO for changes to scene or object motion, moving objects, changing scene geometry and rendering animations is already MUCH faster than with the old 3ds max export script and file IO with the standalone version, so don't be dissapointed until you actually try it.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


DEMO VERSION AVAILABILITY

Currently there is no demo version available of the 3ds max® plugin product.
We will be providing one soon sometime in january after the christmas holidays.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the install.txt file in the download archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


DOWNLOAD

This universal download contains all versions of the plugin for 3ds max® 2010, 2011 & 2012 (32bit and x64) aswell as the PDF manual:
http://www.refractivesoftware.com/plugi ... a_2.56.zip (150MB ZIP File)


We hope you enjoy your first OctaneRender® fully integrated in 3ds max® experience as much as we loved developing it :)

Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 2:42 am
by oscarmel
Very very nice, thanks for all ur work!

cheers!

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 3:14 am
by obadonke
where would you like bug reports? I can get consistent crashes trying to use an Octane viewport with 3Ds Max 2012x64 on my Win7 machine (2xGTX570) but plugin works fine as a renderer.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 3:24 am
by radiance
obadonke wrote:where would you like bug reports? I can get consistent crashes trying to use an Octane viewport with 3Ds Max 2012x64 on my Win7 machine (2xGTX560) but plugin works fine as a renderer.
Just post them in this thread, try to include as much specs as possible...

Radiance

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 8:25 am
by imensah
I'm kinda dissapointed that we still can't get light to pass through glass with octane... c'mon guys when is this gonna happen? that sucks.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 8:37 am
by Karba
imensah wrote:I'm kinda dissapointed that we still can't get light to pass through glass with octane... c'mon guys when is this gonna happen? that sucks.
What kernel type do you use? Direct Lighting?
You have to use PMC for best result. And at this moment there isn't refractive caustic from sun.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 8:41 am
by radiance
imensah wrote:I'm kinda dissapointed that we still can't get light to pass through glass with octane... c'mon guys when is this gonna happen? that sucks.
Hi,

as explained in the 3ds max plugin product post, the plugin implements every function than the accompanying version of octanerender standalone.
if standalone supports it, the plugin (of the same version) supports it too, and vice versa...

Radiance

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 9:17 am
by Bechstein
I try to activate my liveaccount in max. But i get the massage: invalid octanelive account or wrong account / password combination. In the customer section i found an secound id and password. First one is activated (same pc) and running with standalone without problems. Secound one is deactivated at the moment.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 9:21 am
by Elvissuperstar007
Karba wrote:
imensah wrote:I'm kinda dissapointed that we still can't get light to pass through glass with octane... c'mon guys when is this gonna happen? that sucks.
What kernel type do you use? Direct Lighting?
You have to use PMC for best result. And at this moment there isn't refractive caustic from sun.
sun not working!

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 9:23 am
by radiance
Bechstein wrote:I try to activate my liveaccount in max. But i get the massage: invalid octanelive account or wrong account / password combination. In the customer section i found an secound id and password. First one is activated (same pc) and running with standalone without problems. Secound one is deactivated at the moment.
can you post a screenshot of the octanelive account page with the usernames and passwords greyed out or blurred ?

Thanks,
Terrence