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BMW i8
Posted: Tue Dec 13, 2011 9:05 pm
by vl_dm
Hello, this is my first car with Octane. I hope you will like it. This is with directlighting... C&C are wellcome

Re: BMW i8
Posted: Wed Dec 14, 2011 5:45 am
by oguzbir
vl_dm wrote:Hello, this is my first car with Octane. I hope you will like it. This is with directlighting... C&C are wellcome
Looking great!
With some reflection you could reveal more of the paint material.
Please render more angles
Tell me more about the tail lights material. Are they emisive, specular, sss ?
Re: BMW i8
Posted: Wed Dec 14, 2011 10:10 am
by stiwi
Amazing modelling and rendering! Could you tell a bit more about the software you use for modelling?
Re: BMW i8
Posted: Wed Dec 14, 2011 8:28 pm
by vl_dm
Thank you for the warm reply. Here is a front view.
It is 3ds Max - poligonal.
The tail light are two objects one in another, with a little offset. The outer is specular and the inner is defuse with gradient emision from red to black...

Re: BMW i8
Posted: Sat Dec 17, 2011 9:19 am
by tonycho
hey, I have seen that car in Mission Impossible Movie

Great Render and Modeling anyway
Re: BMW i8
Posted: Sun Dec 18, 2011 12:50 pm
by vl_dm
Re: BMW i8
Posted: Mon Dec 19, 2011 6:43 pm
by jamestmather
Looks great - particularly the new renders. Good stuff.
Re: BMW i8
Posted: Mon Dec 19, 2011 7:07 pm
by face
Realy nice car.
You can upload your images direct in the forum, that makes the loading faster...
face
Re: BMW i8
Posted: Sat Jul 28, 2012 6:27 pm
by vl_dm
I made some update. I tried to figure out how to write the coordinates for the scatter function and finaly scattered the palms in the 3ds Max. May someone tell the way this coordinates are generated? Thanks in advance.