Texture direction on non-planar geometry (from SU)
Posted: Tue Dec 13, 2011 4:44 pm
Hi all,
The grain direction is wonky! I have been searching on the forums but could not find a solution. I was a bit surprised since it should be a common issue. I know Octane does not yet allow directional manipulation of textures but even that wouldn't have solved this issue. Is there any way to manipulate the geometry in SU to ensure parallel grain direction in non-planar geometry without creating different materials for treads and risers respectively? Or could this by any chance be achived in Octane?
If this has been covered I had obviously missed it, so please point me in the right direction!
Seeker
The grain direction is wonky! I have been searching on the forums but could not find a solution. I was a bit surprised since it should be a common issue. I know Octane does not yet allow directional manipulation of textures but even that wouldn't have solved this issue. Is there any way to manipulate the geometry in SU to ensure parallel grain direction in non-planar geometry without creating different materials for treads and risers respectively? Or could this by any chance be achived in Octane?
If this has been covered I had obviously missed it, so please point me in the right direction!
Seeker