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How to use Octane with an ssh tunnel

Posted: Tue Dec 13, 2011 11:19 am
by simoroig
Hi,

We have a server with a Quadro 6000 where we installed Octane. I have limited access to the server, and I do all my composition and setup on my laptop (which does not have an Nvidia card). If I try to launch Octane through an SSH connection (with X11 tunneling), the preview window does not display anything, and samples per pixel remain at zero. As far as I understand, this is because the SSH tunnel carries the OpenGL commands unprocessed. Actually I get an error saying
Xlib: extension "NV-GLX" missing on display "localhost:10.0".

My first question is: I would love to use Octane remotely. Has anyone succeeded in doing this? I could not find references anywhere.

Let us say it can´t be done. The next best thing for me would be to be able to model in my laptop, spend a couple of hours tweaking materials physically at the server room, and then be able to launch renders remotely via my ssh connection. When I do this, Octane Render launched through the command line insists on opening up the GUI, which as I said does not work through the SSH channel.
So my second question is: Is there a way to REALLY in batch mode, with no GUI whatsoever? Just the rendering engine?

Re: How to use Octane with an ssh tunnel

Posted: Tue Dec 13, 2011 11:38 am
by Refracty
you could use teamviewer or logmein,...

Re: How to use Octane with an ssh tunnel

Posted: Tue Dec 13, 2011 12:38 pm
by mib2berlin
Hi, the only way i got it work was teamviewer, but this connect to an external http server and is relative expensive for professional use.
Another way should be VirtuaGL used from TurboVNC, this is designed to get all openGL info remote.


http://en.wikipedia.org/wiki/VirtualGL

Cheers, mib.

EDIT: I got it to work with TurboVNC and VirtualGL with a linux server (with octane) and a windows client (running in a virtual machine) in 10 minutes. Yeah

Re: How to use Octane with an ssh tunnel

Posted: Tue Dec 13, 2011 2:36 pm
by simoroig
Thanks. I am trying out Teamviewer. I don´t know if it is secure or not, but we´ll see.

What about the true command line render?. It would be most useful since we have a large cluster with GPUs, and I could at least distribute rendering of one frame per node (unlike the network rendering of say, Luxrender, which does a real collaborative networked render).

Re: How to use Octane with an ssh tunnel

Posted: Wed Dec 14, 2011 10:39 am
by simoroig
Well...teamweaver is not the perfect solution. I cannot start it reliably through the SSH tunnel, which means I have to physically go to the server and start it from there. I´ll keep testing and post the results.

Re: How to use Octane with an ssh tunnel

Posted: Wed Dec 14, 2011 12:29 pm
by mib2berlin
EDIT: I got it to work with TurboVNC and VirtualGL with a linux server (with octane) and a windows client (running in a virtual machine) in 10 minutes. Yeah
Hi simoroig, it is very easy to install and it is in your lan not over external slow internet connection.

Cheers, mib.

Re: How to use Octane with an ssh tunnel

Posted: Wed Dec 14, 2011 7:36 pm
by Refracty
try "logmein" if you have problems with "teamviewer"