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maximum number of 32bpp

Posted: Sun Dec 11, 2011 10:26 pm
by amateur
hello
i failed to render scene made in C4d .
with the following message (Maximum number of 32bpp RGAB texture reached).
is it due to the number of textures or size ?

Thank's :?:

Re: maximum number of 32bpp

Posted: Sun Dec 11, 2011 10:59 pm
by convergen
I believe it is a limitation of CUDA, there is a limit of a certain number of image textures... from memory i think its 64 image textures? and 32 grey scale images?

Re: maximum number of 32bpp

Posted: Sun Dec 11, 2011 11:53 pm
by amateur
Thank 's
i'll reduce the texture number then i'll try again to confirm .

Re: maximum number of 32bpp

Posted: Mon Dec 12, 2011 5:41 pm
by amateur
after reducing textures numbers it is working well with C4D R12 but not with C4D R13 with the 1.025 beta 2.52
:?:

Re: maximum number of 32bpp

Posted: Mon Dec 12, 2011 9:22 pm
by amateur
ok to close the topic
every thing is working well after up dating the cuda driver .
sorry :oops:
and thank's convergen