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seductive
Posted: Thu Dec 08, 2011 6:32 pm
by t_3
aaand another one. tell me if it's getting boring, maybe i'll stop it
@boeing727223: these are all derived from the same meterial setup, of course using different texture sets; still experimenting with different styles and lighting conditions, to see, if the setup works in a broader range of situations (btw: using heavy dof pt seems interestingly to come up with better results than pmc in a given time... at least in this examples).
i'm also curious if such a "complex" set of materials is really necessary if narrowing dof that much, going b/w and so on, so i'm going to add a version with just standard imported materials (diffuse the most) for comparsion later on.
ps: the grain is intended because i (again) think it looks very natural and photo-like. so it took only 4ks/pix and just an hour to render
Re: seductive
Posted: Thu Dec 08, 2011 6:54 pm
by bepeg4d
please don't stop posting, the last one is extremly seductive, bravissimo

Do you use zbrush?
ciao beppe
Re: seductive
Posted: Thu Dec 08, 2011 7:11 pm
by t_3
bepeg4d wrote:please don't stop posting, the last one is extremly seductive, bravissimo

Do you use zbrush?
ciao beppe
to be honest, i just do it the "daz style" - load a doll and apply a texture set, to put it bluntly. so most work goes into tuning the character, posing, material creation, lighting & camera work; one reason is, because i try to make a little octane promotion @ the common places, therefore it should demonstrate what is possible by just using standard stuff while using octane with daz scenes. on the other hand z-brush is like a book with seven seals for me, at least for now. but from what i've seen it is the way to go, to create something more unique, so i think i'll try to open that book sooner or later

Re: seductive
Posted: Thu Dec 08, 2011 8:22 pm
by Populus
Nice work! I like the tight cropping of the image.
Re: seductive
Posted: Thu Dec 08, 2011 9:47 pm
by boeing727223
t_3 wrote:aaand another one. tell me if it's getting boring, maybe i'll stop it
@boeing727237: these are all derived from the same meterial setup, of course using different texture sets; still experimenting with different styles and lighting conditions, to see, if the setup works in a broader range of situations (btw: using heavy dof pt seems interestingly to come up with better results than pmc in a given time... at least in this examples).
i'm also courious if such a "complex" set of materials is really necessary if narrowing dof that much, going b/w and so on, so i'm going to add a version with just standard imported materials (diffuse the most) for comparsion later on.
ps: the grain is intended because i (again) think it looks very natural and photo-like. so it took only 4ks/pix and just an hour to render
Seductive_01.jpg
Excellent work, please keep 'em coming! It’s all about experimenting and thinking outside the box.
Re: seductive
Posted: Thu Dec 08, 2011 10:56 pm
by Garrick
very cool!
could you do a video tutorial on the whole setup?
btw, bring the colour.
Re: seductive
Posted: Thu Dec 08, 2011 11:00 pm
by GeoPappas
How much memory do these scenes normally use?
Re: seductive
Posted: Fri Dec 09, 2011 7:36 am
by 3rdeye
simply excellent seductive render
Re: seductive
Posted: Fri Dec 09, 2011 8:12 am
by necko77
great work man !
In future, next 30-50 years, poeple will develope so powerfull computers and they will be able to compute 24/7 life simulation, something like sims but with all physics and rules known to men. So, we will have civilizations in out computer and we will become gods
We will be able to ask those sim nation to do some work for us, like writing software or thinking ot what ever...imagine that
so keep this girl, we will probably talk to her someday . . .

Re: seductive
Posted: Fri Dec 09, 2011 10:06 am
by bepeg4d
t_3 wrote:bepeg4d wrote:please don't stop posting, the last one is extremly seductive, bravissimo

Do you use zbrush?
ciao beppe
to be honest, i just do it the "daz style" - load a doll and apply a texture set, to put it bluntly. so most work goes into tuning the character, posing, material creation, lighting & camera work; one reason is, because i try to make a little octane promotion @ the common places, therefore it should demonstrate what is possible by just using standard stuff while using octane with daz scenes. on the other hand z-brush is like a book with seven seals for me, at least for now. but from what i've seen it is the way to go, to create something more unique, so i think i'll try to open that book sooner or later

anyway very good taste, keep going

ciao beppe