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Interior Shot
Posted: Sat Jan 16, 2010 3:17 am
by PhilBo
Can Octane do interiors? Yup. I know that it's not as complex as some interior scenes, but as a test, I hope this answers the question about interiors.
It's based on the scene located here:
http://blenderartists.org/forum/showthread.php?t=146138
I've added some different chairs from here:
http://www.oyonale.com/modeles.php?lang=en&page=46
Rendered for 10 minutes.
Re: Interior Shot
Posted: Sat Jan 16, 2010 3:25 am
by fco3d
That look pretty good, and only 10 Minutes, that's great!
how did you lit that scene??
Re: Interior Shot
Posted: Sat Jan 16, 2010 3:28 am
by PhilBo
This was just a white environment. No HDRI. It would look better with a Sun / Sky, but that is currently disabled as it is being finalized.
Re: Interior Shot
Posted: Sat Jan 16, 2010 3:40 am
by James
That is Damn sweet...
I really need a new card.
Re: Interior Shot
Posted: Sat Jan 16, 2010 9:02 am
by enricocerica
Very nice Philbo,
If you could add a texture on the floor with a diffuse and a spec map it would be really great as it will reduce that homogenous glossy surface.
Re: Interior Shot
Posted: Sat Jan 16, 2010 10:19 am
by radiance
nice one
Radiance
Re: Interior Shot
Posted: Sat Jan 16, 2010 4:38 pm
by radiance
phil,
maybe you can post the blender file and OBJ+MTL so people can have a look at it ?
Radiance
Re: Interior Shot
Posted: Mon Jan 18, 2010 1:34 am
by Richard
10 MINUTES!!!
White man's magic!
Re: Interior Shot
Posted: Sun Mar 28, 2010 8:34 pm
by insane_cain
this is very cool
outstanding this is what i'm waiting for (bring it on)
(since i'm not used to work with HDRI maps this is great news)
congrats to everybody that is helping or working for octane