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Stairs
Posted: Wed Apr 07, 2010 9:04 am
by katerlake
So, here is my first final with octane 1.00beta2.
I hope, you like it.
Modelling: Cinema 4d R10
Rendering Octane 1.00beta2.
Some details about the modell: 2070000 polygons, rendertime 15 minutes. Plants are from vray for c4d.
The stones of the wall were all modeled and and provided with a bump map for the structural.
An wireframe, i post later the day.
Re: Stairs
Posted: Wed Apr 07, 2010 9:16 am
by meleseDESIGN
Nice, this gallery needs more plants for sure.
What's the original resolution of this image?
Did you compressed the jpeg?

Re: Stairs
Posted: Wed Apr 07, 2010 9:21 am
by Sam
Good, nice use of the sun
You could make more variations to the bricks material
(Cinema 4D procedurals are good for that)
And maybe comp a sky in the background in post

Re: Stairs
Posted: Wed Apr 07, 2010 9:34 am
by katerlake
Thanks for the comments.
@ Sam. Thanks, an sky will come in post. I hope, i have today time to do this.
@ meleseDESIGN, the originalresolution is 1024x512px, downsize to 1000x500px. I do this in photoshop elements and save this as an *.jpeg as an "10" of "12" of the jpeg compression.
Re: Stairs
Posted: Wed Apr 07, 2010 10:33 am
by katerlake
So, i add an sky.
Hope, you like it.
best regards
Re: Stairs
Posted: Wed Apr 07, 2010 10:38 am
by radiance
it's good but it's a bit plain, the textures are repetetive, and the tree looks like it's a plastic one
other than that nice use of sunsky, it looks very summer/hot.
Radiance
Re: Stairs
Posted: Wed Apr 07, 2010 12:22 pm
by SurfingAlien
I agree with Radiance: it's a nice scene and if you add a bit of "noise" and "randomness" to your materials it would become much better... (and please, give the palm a bigger pot

)
Re: Stairs
Posted: Wed Apr 07, 2010 5:06 pm
by Proupin
Did you eyeball the architecture? the stairs look unproportionate, the arc looks weirdly streched etcetera...