Material editor improvements
Posted: Tue Nov 22, 2011 8:40 am
Hi, Radiance.
I want to show you my vision of the Octane Grapth Editor.
Current disadvantages of the current Graph Editor:
1. All nodes in Graph Editor are similar to each other. If I look at the screen I can't quickly understand what's going on. The only difference between them is the tiny icon on the left side and the node title. Let's take for example RGB Spectrum and Glossy nodes. The first is a simple color node, and the second is a material node with a lot of settings, but on screen they look almost identical. This is very bad.
Solution: If possible nodes must have preview thumbnails. If this is the image node, it must have a preview picture. If RGB Spectrum, then color. Checker, gradient and other nodes which may have a preview picture must have it. Material nodes must have thumbnails.
2. Connectors on top of the nodes save space, but can't help to understand what they mean. To understand this I must to move the cursor on the circle input and wait a second until a tooltip will appear. This is very very much slow down a work, especially with big scenes.
Solution: it is necessary that their values were immediately visible. It is impossible to do in such way as now. I really like the Cinema 4D Xpresso editor :
http://c4dlist.com/wp-content/uploads/2 ... ion_01.jpg
http://www.maxon.net/uploads/pics/xpresso_08.jpg
http://biorust.com/tutorials/cinema4d-expresso/tut1.jpg
http://img.skitch.com/20110506-b4ha8y7c ... nmfptx.jpg
Please, look at my version of the new Grapth Editor interface.
PS. I also do not like some things in the Node Inspector, but currently I have no time to visualize how to make it better.
Sorry, English is not my native language.
I want to show you my vision of the Octane Grapth Editor.
Current disadvantages of the current Graph Editor:
1. All nodes in Graph Editor are similar to each other. If I look at the screen I can't quickly understand what's going on. The only difference between them is the tiny icon on the left side and the node title. Let's take for example RGB Spectrum and Glossy nodes. The first is a simple color node, and the second is a material node with a lot of settings, but on screen they look almost identical. This is very bad.
Solution: If possible nodes must have preview thumbnails. If this is the image node, it must have a preview picture. If RGB Spectrum, then color. Checker, gradient and other nodes which may have a preview picture must have it. Material nodes must have thumbnails.
2. Connectors on top of the nodes save space, but can't help to understand what they mean. To understand this I must to move the cursor on the circle input and wait a second until a tooltip will appear. This is very very much slow down a work, especially with big scenes.
Solution: it is necessary that their values were immediately visible. It is impossible to do in such way as now. I really like the Cinema 4D Xpresso editor :
http://c4dlist.com/wp-content/uploads/2 ... ion_01.jpg
http://www.maxon.net/uploads/pics/xpresso_08.jpg
http://biorust.com/tutorials/cinema4d-expresso/tut1.jpg
http://img.skitch.com/20110506-b4ha8y7c ... nmfptx.jpg
Please, look at my version of the new Grapth Editor interface.
PS. I also do not like some things in the Node Inspector, but currently I have no time to visualize how to make it better.
Sorry, English is not my native language.