SSS and human skin
Posted: Sun Nov 20, 2011 6:38 pm
Hello, I'm coming over from Lux and really loving this renderer, but I'm kind of failing at the SSS. I'm mixing a glossy material (diffuse, spec, and bump maps) with scattering medium connected to specular material. It seems I get very negligible results if any...am I doing something wrong?
I set the scattering material - absorption has a flesh color I put in as an RGBspectrum and the scattering is set to 1. The scale is all the way over to 1 as the more to the left it goes the figure color turns black. The specular material has been left alone except reflection and transmission being set to 1. The scattering material is connected to the specular via the medium node.
The Glossy material and the specular/scattering material are then connected to the mix material and I find that I have to bring the mix almost up to 1 to get anything like the brightness of the skin I want.....but I am assuming that is almost like 1 equals almost totally gloss material alone without the SSS.
The figure comes out of DAZ studio 3 and scaled to 39.3701 as per the manual, but someone suggested setting the scale to 1% in another post. I've tried both with similar results....any ideas?
I will say one thing.....having the speed of my GTX580 makes updating materials so much easier vs Lux where it could take days to get similar amounts of S/px! It is a very user friendly renderer, and took only a couple days to get very comfortable with the workflow.....well worth the $150 US I spent.
I set the scattering material - absorption has a flesh color I put in as an RGBspectrum and the scattering is set to 1. The scale is all the way over to 1 as the more to the left it goes the figure color turns black. The specular material has been left alone except reflection and transmission being set to 1. The scattering material is connected to the specular via the medium node.
The Glossy material and the specular/scattering material are then connected to the mix material and I find that I have to bring the mix almost up to 1 to get anything like the brightness of the skin I want.....but I am assuming that is almost like 1 equals almost totally gloss material alone without the SSS.
The figure comes out of DAZ studio 3 and scaled to 39.3701 as per the manual, but someone suggested setting the scale to 1% in another post. I've tried both with similar results....any ideas?
I will say one thing.....having the speed of my GTX580 makes updating materials so much easier vs Lux where it could take days to get similar amounts of S/px! It is a very user friendly renderer, and took only a couple days to get very comfortable with the workflow.....well worth the $150 US I spent.
