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Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Tue Apr 14, 2020 5:39 am
by divasoft
Ahmet, can you help me?
After update plugin I get crush every time when i start render
I've attached bugreport and log files. What could be the problem? Previously, this scene rendered well.
https://yadi.sk/d/2du1jRuSw_OkSA

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Wed Apr 15, 2020 11:04 pm
by andrewprousalis
I see the standalone now fully supports ACES colorspace, but I haven't seen a mention of it in this C4D release. Is ACES support implemented in the plugin yet?

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Wed Apr 15, 2020 11:41 pm
by aoktar
divasoft wrote:Ahmet, can you help me?
After update plugin I get crush every time when i start render
I've attached bugreport and log files. What could be the problem? Previously, this scene rendered well.
https://yadi.sk/d/2du1jRuSw_OkSA
Try to empty texCache folder. And delete some materials if still crashes.

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Thu Apr 16, 2020 5:32 pm
by renderingz
andrewprousalis wrote:I see the standalone now fully supports ACES colorspace, but I haven't seen a mention of it in this C4D release. Is ACES support implemented in the plugin yet?
There's no proper ACES support. You can render in ACEScg but that's it, you can't view in aces in the live viewer. It's on the roadmap apparently, so maybe in some release of 2020.2 we might see it, until then, you can't really use it.

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Thu Apr 16, 2020 10:05 pm
by Kalua
Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Fri Apr 17, 2020 12:31 am
by aoktar
Kalua wrote:Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,
we have too, click this parameter

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Fri Apr 17, 2020 12:33 am
by aoktar
Btw I'm working on motion blur engine, mostly for the acceleration of xpEmitter even for common usage. Obtains some significant improvements on performance, also less visual issues on creation of particles. I'll make it available with RC3. See picture for comparison

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Fri Apr 17, 2020 1:22 am
by Kalua
aoktar wrote:
Kalua wrote:Hi, Aoktar
Thank you for all the updates.
One question: when are we having the "Quad light" and "Sphere light" inside the C4D plugins? These are the new Spectron light features for 2020.1.
Standalone has it already.
Cheers,
we have too, click this parameter
Thanks! I forgot where it was... I thought it was not implemented.

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Fri Apr 17, 2020 3:33 am
by divasoft
aoktar wrote:Btw I'm working on motion blur engine, mostly for the acceleration of xpEmitter even for common usage. Obtains some significant improvements on performance, also less visual issues on creation of particles. I'll make it available with RC3. See picture for comparison
Ahmet, this is awesome news) Thank you.

Re: Cinema4D version 2020.1-RC2[R4](ReleaseCandidate) 06.04.2020

Posted: Wed May 11, 2022 12:57 pm
by chrisfranklin6002
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)
Tried to access pin via an invalid ID P_SUB_TYPE (703)
Tried to access null node pin
can't read int/enum from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFBC74B8C80)



Any idea what this means it's driving me mad?!!!!!!!!! Scenes that I normally have no problem with are coming up with cannot load FumeFx and really struggling with memory - wondering if it's since I updated to this release, or since I updated my EVGA X1 - when hat's open, Cinema fails to load sometimes - so that's obviously an issue, but it's not open most of the time and I've got rid of my overclock which was obviously causing issues.