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Re: Nvidia Fermi Octane Competition

Posted: Tue Mar 23, 2010 2:04 pm
by ROUBAL
An other day...

Same scene with an other lighting. Rendered with Directlighting.

Re: Nvidia Fermi Octane Competition

Posted: Tue Mar 23, 2010 4:35 pm
by Proupin
Roubal MUCH better now, the previous post's images were dark as hell!!

Re: Nvidia Fermi Octane Competition

Posted: Tue Mar 23, 2010 5:03 pm
by ROUBAL
Thank you Proupin !

Well, there are not only sunny days and I like dark and cloudy scenes. I'm eager to put some electric bulbs in the hangar, waiting for emitting materials... ;)

Re: Nvidia Fermi Octane Competition

Posted: Tue Mar 23, 2010 6:44 pm
by Proupin
Oh yes, night scenes are very hard to light up, and much more work in order to make an interesting composition; with emmitters and a moonlight this would look great. And a wet floor :)

Re: Nvidia Fermi Octane Competition

Posted: Tue Mar 23, 2010 7:12 pm
by ROUBAL
And a wet floor
In the features, I'll ask Radiance to add two faucets : one for octane, and one for water :D

Re: Nvidia Fermi Octane Competition

Posted: Tue Mar 23, 2010 10:20 pm
by pedrofelipe
Couple of my entries, I'm waiting for beta2 to carry on with my little houses in due of the normal map support.

This is a ring modeled by Pedro Loureiro from flyingarchitecture.com

Re: Nvidia Fermi Octane Competition

Posted: Wed Mar 24, 2010 12:40 am
by radiance
that's a very realistic gold material, nice work ;)

Radiance

Re: Nvidia Fermi Octane Competition

Posted: Thu Mar 25, 2010 5:24 pm
by pedrojafet
Hi there...
This is my entry. Called "Pigeon".
Was created in Lightwave, rendered in Octane vs. 0.81a [win].
Was used Photoshop just for a levels fine tune...
A video preview can be watched at http://www.youtube.com/watch?v=eJbKh7bZFlo .
Cheers,
Pedro Jafet

Re: Nvidia Fermi Octane Competition

Posted: Thu Mar 25, 2010 5:42 pm
by ROUBAL
Nice pictures. The lighting is a bit too uniform imho. I think that an alpha layer would be welcome to fix the problem of the black border on the wings of the pigeons. Hopefully we'll have this feature before the end of the competition ? ;)

Didn't you forget the proof screens with data ?

Re: Nvidia Fermi Octane Competition

Posted: Thu Mar 25, 2010 6:37 pm
by nuverian
Very nice scene overall. It's true they are a bit uniform..They lack speculars in my opinion. Also, they lack shadows a lot. That means that when we have sunlight at least, I believe this scene will shine.