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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Thu May 25, 2017 9:16 am
by paride4331
Hi acc24ex,
Your suggestion about using separate Gpu for material editor is a good idea to reduce lack, which I agree with you;
I have in the past suggested this to developers; it's something about SDK , so it can not be solved by 3ds Max developers.
A workaround could be using manual update option in 3ds Max material editor.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Fri May 26, 2017 7:57 am
by Goldisart
1

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Fri May 26, 2017 9:12 am
by Goldisart
+

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Fri May 26, 2017 6:21 pm
by acc24ex
is equirectangular camera still not supported in 3ds max, or did I miss something?

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Fri May 26, 2017 6:37 pm
by Elvissuperstar007
I remind you do not forget to add an infinite plane! 3.06-34

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Sun May 28, 2017 3:42 pm
by octanegraff
Is this version compatible with 3DS Max 2018 yet? I am not finding any documentation stating that it is.
thank you

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Sun May 28, 2017 9:57 pm
by coilbook
Elvissuperstar007 wrote:I remind you do not forget to add an infinite plane! 3.06-34
what is an infinite plane for?

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon May 29, 2017 12:18 am
by Elvissuperstar007
coilbook wrote:
Elvissuperstar007 wrote:I remind you do not forget to add an infinite plane! 3.06-34
what is an infinite plane for?
Support for infinite planes

You can now add up to 4 infinite planes to a scene using the new plane geometry node. The UV mapping is aligned with the X/-Z coordinate axis, but you can also apply a transformation to the object using the placement/scatter nodes. Displacement mapping does not work on infinite planes.
viewtopic.php?f=24&t=60014

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon May 29, 2017 1:38 am
by coilbook
Elvissuperstar007 wrote:
coilbook wrote:
Elvissuperstar007 wrote:I remind you do not forget to add an infinite plane! 3.06-34
what is an infinite plane for?
Support for infinite planes

You can now add up to 4 infinite planes to a scene using the new plane geometry node. The UV mapping is aligned with the X/-Z coordinate axis, but you can also apply a transformation to the object using the placement/scatter nodes. Displacement mapping does not work on infinite planes.
viewtopic.php?f=24&t=60014

wow thank you

by the way where do i find it in 3ds max " manual says "new plane geometry node."

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon May 29, 2017 9:07 am
by paride4331
@acc24ex,
Incorrect loading of the field-of-view settings in animated panoramic cameras was fixed in SDK 3.06.01
As recommended by other users you could export to SA or "keep upright" in camera setting.
Regards
Paride