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Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Thu Nov 10, 2016 10:45 pm
by NVN
i wrote EON......i hope they will call you.
Which is ur Email Adress where they can write you?
Laubwerk is for middle scattering...not realistic as CS.
CS can natural scattering.....and stacking.
I dont understood why the C4D picture viewer can translate CS-Trees but not the octane-live-viewer.
Whats diffrent? Sry for my question.....but im only a 3D Artist, no programmer
aoktar wrote:NVN wrote:
is there no chance?
i dont know how mutch work it will be...but on Octane 2.5 all works fine, so is there no simple way to fix it?
Sry for my simple question....but i knew long a time ago there was fix from u that takes 2-3 Days?
Carbon Scatter is a one of major programms.....not one which i used 2-3 time of a year
Do you see same issue with other plugins as Laubwerk, etc... I think no because they use standard workflow of C4D. Sorry to see my explanations don't make any sense on you.
This is not a matter of fixing somethings. It was working wrong on old versions and also was disappearing in Live Viewer after first update on Scatter object.
You should ask to CS guys for a fix not to me. Our structure is fixed and stabilised since 2.25 days and no need to corrupt somethings.
Re: Version 3.04.3 (01.11.2016) - Latest stable
Posted: Fri Nov 11, 2016 1:14 am
by ChrisMills
NVN wrote:
I dont understood why the C4D picture viewer can translate CS-Trees but not the octane-live-viewer.
Whats diffrent?
The Octane live viewer is rendering what is in your C4D viewport. If CS is drawing a preview in your C4D viewport, but not creating actual data, then there is nothing for the Octane live viewer to render.
The C4D picture viewer is rendering the final output after CS has done the job of converting the preview into real data Octane can understand.
Re: Version 3.04.3-R1 (11.11.2016) - Latest stable
Posted: Fri Nov 11, 2016 11:20 pm
by Chromfell
Writing this for the second time, because the forum logged me out while writing it (???) and didn't keep it when I had to log in again. Great.
Anyway, octane keeps re-rendering my materials whenever I change textures or any values in them. That's fine, right? It should be.
Except its taking a very long time doing that.
It takes about 2 minutes for 6 2K-4K materials being displayed at 1K in the viewport, on a 980Ti, and while it's doing it C4D freezes up with 2 second stuttering.
What is going on? I don't think anyone posted this problem here yet, so it might just be me. I'm rolling back for now.
R17.055
Edit: seems to only happen sometimes? Pretty weird. Take my report with a grain of salt.
Re: Version 3.04.3-R1 (11.11.2016) - Latest stable
Posted: Fri Nov 11, 2016 11:46 pm
by aoktar
Chromfell wrote:Writing this for the second time, because the forum logged me out while writing it (???) and didn't keep it when I had to log in again. Great.
Anyway, octane keeps re-rendering my materials whenever I change textures or any values in them. That's fine, right? It should be.
Except its taking a very long time doing that.
It takes about 2 minutes for 6 2K-4K materials being displayed at 1K in the viewport, on a 980Ti, and while it's doing it C4D freezes up with 2 second stuttering.
What is going on? I don't think anyone posted this problem here yet, so it might just be me. I'm rolling back for now.
R17.055
Edit: seems to only happen sometimes? Pretty weird. Take my report with a grain of salt.
Do you use C4D shaders? Sounds like that. If so don't use, go with octane shaders.
If you don't use C4D shaders and still takes soo long, give a detailed information or video capture or scene. So i can check and say what's happening.
Re: Version 3.04.3-R1 (11.11.2016) - Latest stable
Posted: Sat Nov 12, 2016 12:09 am
by Chromfell
aoktar wrote:Chromfell wrote:Writing this for the second time, because the forum logged me out while writing it (???) and didn't keep it when I had to log in again. Great.
Anyway, octane keeps re-rendering my materials whenever I change textures or any values in them. That's fine, right? It should be.
Except its taking a very long time doing that.
It takes about 2 minutes for 6 2K-4K materials being displayed at 1K in the viewport, on a 980Ti, and while it's doing it C4D freezes up with 2 second stuttering.
What is going on? I don't think anyone posted this problem here yet, so it might just be me. I'm rolling back for now.
R17.055
Edit: seems to only happen sometimes? Pretty weird. Take my report with a grain of salt.
Do you use C4D shaders? Sounds like that. If so don't use, go with octane shaders.
If you don't use C4D shaders and still takes soo long, give a detailed information or video capture or scene. So i can check and say what's happening.
No! I would never! Ew!
Anyway, it seems to be fine (?) now. I don't really know. If I run into it again, I'll be sure to let you know.
It seems like Octane is now just pushing to load all the textures in as fast as possible, I recall there being a delay in the past?
Maybe that's just me. Maybe I've gone hollow.
Re: Version 3.04.3-R1 (11.11.2016) - Latest stable
Posted: Tue Nov 15, 2016 5:10 pm
by Ron
Hi Ahmet,
since a couple of days I get crashes of c4d when rendering a particular scene in PV. First it starts normally but after a couple of moments it freezes C4D. In LV it's rendering fine.
I tried this scene without materials and it worked well. So I guess one of my mats is corrupted or in any case the reason for crashing Octane.
How can I find out this material? Hop the bug report helps. See attached.
I am using the latest version of SA and Plugin, latest C4D R18.
Cheers - Ron
Re: Version 3.04.3-R1 (11.11.2016) - Latest stable
Posted: Tue Nov 15, 2016 5:16 pm
by aoktar
Ron wrote:Hi Ahmet,
since a couple of days I get crashes of c4d when rendering a particular scene in PV. First it starts normally but after a couple of moments it freezes C4D. In LV it's rendering fine.
I tried this scene without materials and it worked well. So I guess one of my mats is corrupted or in any case the reason for crashing Octane.
How can I find out this material? Hop the bug report helps. See attached.
I am using the latest version of SA and Plugin, latest C4D R18.
Cheers - Ron
_BugReport.zip
It seems as a crash on plugin side. You can see in picture. But not possible to know where it from comes. You can find reason. Delete some materials until crashes disappear. You may need to try several combinations until find. Make a version of your scene with crash of source. And send me if you can.
Re: Version 3.04.3-R1 (11.11.2016) - Latest stable
Posted: Thu Nov 17, 2016 12:29 pm
by Guy_frog
Hello Ahmet,
I don't understand why my settings change in Post effect (Octane settings/Live Viewer) aren't retained.I want to increase glare power, but when I change it and after that, I close the Octane setting panel and reopen it, I see that the level where I place the cursor is not retained. It always returns to the default level (0.1). Would I have forgotten something I must check or uncheck?
Re: Version 3.04.3-R1 (11.11.2016) - Latest stable
Posted: Thu Nov 17, 2016 2:05 pm
by Guy_frog
Guy_frog wrote:Hello Ahmet,
I don't understand why my settings change in Post effect (Octane settings/Live Viewer) aren't retained.I want to increase glare power, but when I change it and after that, I close the Octane setting panel and reopen it, I see that the level where I place the cursor is not retained. It always returns to the default level (0.1). Would I have forgotten something I must check or uncheck?
... It seems that I have a problem with the X-presso module that interprets the cursors. On an earlier version of C4D, no worries. My problem might be outside of Octane plugin.
Re: Version 3.04.3-R1 (11.11.2016) - Latest stable
Posted: Thu Nov 17, 2016 6:31 pm
by Notiusweb
MATERIAL STACKING LIMITATIONS
- Only works with c4d materials and octane materials and will not work with mix materials in any combination
- Works on movable meshes. So it requires to be in auto mode for LV or auto detect for PV or object tag in manual mode. Doesn't work on "Send all data" method.
- Works with flat/cube/cylindrical/spherical projection types. Tiling support. Doesn't account the current tag's UVW mapping coordinates. It takes it from previous material which has not alpha/opacity.
- Can work with selection assignments. But it's still limited on complex selection sets
- Go with mix material setups for advanced usages
Hello!
Does the above mean that if I created an Alpha channel in C4D for a material (that didn't by default have one), it will not render in Octane plugin?
I am seeing alpha "maps" (images applied as a texture in Alpha channel meant to mask out a white/black non-png background) recognized correctly in C4D's workspace viewports and C4D's default renderer itself, but not in Octane (see the scalp/hairline in the below image)

- Ironically I want the hairline to recede
Thanks and Regards!
-Notiusweb